Server profile
KushKastle
Online, with 0 of 400 players on; ranked #15,344 of every public Rust server, the top 69%. It last wiped 21d ago.
Online 108.181.91.179:28016 checked 8m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 7 Oct, 23:09 UTC21d ago | 0 | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
What does KushKastle look like once wipe day arrives?
At their busiest, its recent wipes drew 0 players on average. 0 hours after the latest wipe, the crowd peaked.
On what schedule does KushKastle wipe?
Its rhythm cannot be read yet: KushKastle has too few wipes on record. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. 21 days 16 hours have passed since its current world was created.
About the server
Does KushKastle hold a steady frame rate?
Average server fps over the last 48 hours was 186, with a floor of 102. The world held a peak of 202,565 entities, counting buildings, deployables and all the rest. It drew as much as 5,021 MB of memory. Lag, for players, is low fps and an entity count that keeps climbing.
Which Rust version is KushKastle on?
The Rust build is network protocol 2634 and build 167058, running on Linux, for KushKastle. The same protocol is required to join, and Steam takes care of updating it.
How reliable is KushKastle, and is it up at the moment?
KushKastle is currently reachable and online. About 3 days 21 hours ago is when it last restarted, judged from the uptime it reports. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. The first record Rust Insights has of it is 19 September 2026.
In which location does KushKastle sit?
A region is not published by KushKastle. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 108.181.91.179:28016.
Lists and tags
What is meant by each tag on KushKastle?
When the game's server browser reads KushKastle, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp400 (Max players): It holds 400 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2634 (Protocol): To join you need the same version; protocol 2634; cs167058 (Build): It runs game build 167058; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; ^y (Carbon): Carbon is the plugin framework in use. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Where does KushKastle turn up among the Rust Insights lists and filters?
KushKastle appears among the following Rust Insights lists: Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Population history
What does the population of KushKastle look like?
At the time of this refresh, KushKastle holds 0 players on 400 slots. Across the past week the mean was 0 players.
In the ranking of Rust servers, where does KushKastle place?
Player hours over seven days put KushKastle at #15,344, within the top 69% of the ranked field.
Rules and settings
What are the settings and rules for KushKastle?
Nothing about gather rate is given in the name of KushKastle. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. Plugins or settings change the game, so it sits under Modded in the browser. It runs plugins, Carbon of them. VAC is on: Valve's anti-cheat is active.
Which map is live on KushKastle?
Size 6,000 and seed 1 define the procedural map on KushKastle, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps.
Join
What is the way to join KushKastle?
Type client.connect 108.181.91.179:28016 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.