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Rust Insights

Server profile

JoJos Wonderland

Online, with 0 of 10 players on; ranked #15,366 of every public Rust server, the top 70%. It last wiped 13d ago.

Filed under moddedoxidepvehardcore
Launch Rust and join
The server's own banner, as it publishes it.
0/ 10 players now 0% full
07-day averagepeak –
#15,366ranktop 70%
13d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123417:0002:0011:0021:0006:0015:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

010020030040017:0002:0011:0021:0006:0015:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k25 Sep1 Oct8 Oct14 Oct21 Oct27 Oct

Note: Top 70% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

5.1 days usual gap between real wipes
50% on rhythm of its recent wipes
3 wipe-day peak players, last three wipes
0% crowd held else halves by day 2.5

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Tue 13 OctThu 8 OctThu 8 Oct
01234+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 3, 22 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 18:42 UTC13d ago 3 – running 1
Thu 8 Oct, 18:43 UTC18d ago 3 halved by day 1 5 days 0
Thu 8 Oct, 03:54 UTC19d ago 3 – 0.6 days 1
Fri 2 Oct, 23:06 UTC24d ago 2 halved by day 4 5.2 days 0
Sat 26 Sep, 22:08 UTC30d ago 0 – 6 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Iron Haven MedievalNA · groups of 8+ · monthly · 1 on average1/75

The short version

Quick answers

From the figures on this page.

Wipe days

On JoJos Wonderland, what happens on wipe day?

The average busiest point of its recent wipes was 3 players. 22 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. Otherwise, half the peak was lost by day 2.5.

When does JoJos Wonderland wipe, and how often?

JoJos Wonderland wipes at times that vary, so its next wipe cannot be predicted. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. The world you are playing on now was made 13 days 22 hours ago.

Server

Does JoJos Wonderland hold a steady frame rate?

Server fps averaged 237 over 48 hours; the lowest reading was 193. At its highest the entity count reached 64,215: buildings, deployables and everything else. The highest memory figure was 2,810 MB. What players feel as lag comes from low fps and an entity count on the rise.

Which Rust version is JoJos Wonderland on?

The Rust build is network protocol 2635 and build 168909, running on Linux, for JoJos Wonderland. The same protocol is required to join, and Steam takes care of updating it.

Has JoJos Wonderland stayed online, and is it up now?

JoJos Wonderland is currently reachable and online. Going by the uptime figure it gives, its last restart was around 2 hours ago. The last 7 full days gave 168 of 168 hours up, or 100% of the time. Rust Insights first logged this server on 25 September 2026.

In which location does JoJos Wonderland sit?

A region is not published by JoJos Wonderland. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 104.4.53.1:28021 is where it answers.

Lists and tags

Which meanings sit behind the tags on JoJos Wonderland?

These tags come from JoJos Wonderland and are read by the game's server browser: gmprimitive (Game mode): The mode is primitive, so bows, spears and melee replace guns; mp10 (Max players): It holds 10 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^h (Hardcore): This is hardcore mode from Facepunch: less help, tougher survival; ^p (PvE): There is no player fighting; the world itself is the danger; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; modded (Modded): Plugins or settings alter the game, so it is filed under Modded. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

On which Rust Insights lists does JoJos Wonderland appear?

The Rust Insights lists that carry JoJos Wonderland are Modded Rust servers, explained, Primitive Rust servers and Rust PvE servers, live. You will find it on the server list by applying these filters: Type: Modded; Game mode: PvE, Hardcore and Primitive; Server tag: Hardcore ^h, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population history

What does the population of JoJos Wonderland look like?

At the time of this refresh, JoJos Wonderland holds 0 players on 10 slots. Its average over seven days comes to 0 players.

In the ranking of Rust servers, where does JoJos Wonderland place?

The player-hours ranking for the last seven days puts JoJos Wonderland at #15,366, among the top 70% of all ranked servers.

Map and rules

What are the settings and rules for JoJos Wonderland?

The name of JoJos Wonderland does not state a gather rate. The default of 8 players per group is what applies here. hardcore is the game mode, Facepunch's most demanding mode. Fighting and raiding between players are allowed. Plugins or settings change the game, so it sits under Modded in the browser. It runs plugins, Oxide of them. Anti-cheat: VAC, from Valve, is on.

Which map is live on JoJos Wonderland?

JoJos Wonderland runs a procedural map of size 4,000 with seed 1337, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps. The name of its map reads: Custom Map.

Connecting

What is the way to join JoJos Wonderland?

To connect, start Rust and enter client.connect 104.4.53.1:28021 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2635,^h,^p,gmprimitive,cs168909,ts8,^o^z,modded

Game

gmprimitive
Game mode The mode is primitive, so bows, spears and melee replace guns.
mp10
Max players It holds 10 slots.
ts8
Group limit This is the game default: 8 per team at most.
v2635
Protocol Matching versions are required, and the protocol is 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code No region code is set.

Difficulty

^h
Hardcore This is hardcore mode from Facepunch: less help, tougher survival.

Gameplay

^p
PvE There is no player fighting; the world itself is the danger.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded Plugins or settings alter the game, so it is filed under Modded.
modded
Modded Plugins or settings alter the game, so it is filed under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.