Server profile
skin_test
Offline, with 1 of 100 players on; ranked #13,861 of every public Rust server, the top 61%. It last wiped 24d ago.
Offline 104.28.246.126:28015 checked 24d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 61% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
On what schedule does skin_test wipe?
Its rhythm cannot be read yet: skin_test has too few wipes on record. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. The world you are playing on now was made 24 days 21 hours ago.
About the server
Which Rust version is skin_test on?
Rust network protocol 2634 and build 166652 on Windows is what skin_test runs. The same protocol is required to join, and Steam takes care of updating it.
How reliable is skin_test, and is it up at the moment?
skin_test is offline at the moment; the last time it was seen was 24 days 20 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. The first record Rust Insights has of it is 4 October 2026.
Where does skin_test run from?
No region is published by skin_test. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 104.28.246.126:28015.
Lists and tags
How should you read the tags listed for skin_test?
When the game's server browser reads skin_test, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp100 (Max players): It holds 100 slots; ts8 (Group limit): The game default applies: teams cap at 8; v2634 (Protocol): Matching versions are required, and the protocol is 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
On which Rust Insights lists does skin_test appear?
The Rust Insights lists that carry skin_test are Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What does the population of skin_test look like?
skin_test was last seen 24 days 20 hours ago and is offline right now.
In the ranking of Rust servers, where does skin_test place?
Player hours over seven days put skin_test at #13,861, within the top 61% of the ranked field.
Settings and rules
How is skin_test configured, and what rules apply?
No gather rate appears in the name of skin_test. Groups can reach 8 players, which is the default in the game. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. The server browser lists it under Modded: plugins or settings alter the game. It runs plugins, Oxide of them. The server has Valve's VAC anti-cheat switched on.
Which map is live on skin_test?
The map on skin_test is procedural and the game generates it.
How to join
How do you connect to skin_test?
To connect, start Rust and enter client.connect 104.28.246.126:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.