Server profile
TEST
Offline, with 0 of 10 players on; ranked #15,388 of every public Rust server, the top 70%. It last wiped 2d ago.
Offline 104.28.236.97:28015 checked 1d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 70% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
How often does TEST wipe, and on which day?
Its rhythm cannot be read yet: TEST has too few wipes on record. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 2 days 20 hours have passed since its current world was created.
Server details
What Rust version is live on TEST?
Running on Windows, TEST is on Rust network protocol 2635 and build 168909. Joining needs your game on the same protocol, which Steam updates for you.
Has TEST stayed online, and is it up now?
Offline at the moment, TEST was last seen 31 hours ago. On 26 October 2026 is when Rust Insights first saw it.
What location is listed for TEST?
A region is not published by TEST. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 104.28.236.97:28015 is where it answers.
Server tags
What is meant by each tag on TEST?
These tags come from TEST and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Which Rust Insights filters and lists feature TEST?
These Rust Insights lists include TEST: Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Population history
How many players are on TEST right now?
TEST was last seen 31 hours ago and is offline right now. Across the past week the mean was 0 players.
How does TEST compare with other Rust servers in the ranking?
Player hours over seven days put TEST at #15,388, within the top 70% of the ranked field.
Rules and settings
What settings and rules apply on TEST?
The name of TEST does not state a gather rate. Groups can reach 8 players, which is the default in the game. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. It is a Modded entry: plugins or settings modify the game. Plugins: Oxide run here. VAC is on: Valve's anti-cheat is active.
Which map is live on TEST?
The map on TEST is procedural and the game generates it.
Connecting
How can you get onto TEST?
To connect, start Rust and enter client.connect 104.28.236.97:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.