Server profile
TEST
Offline, with 0 of 10 players on; ranked #15,344 of every public Rust server, the top 69%. It last wiped 4d ago.
Offline 104.28.228.110:28015 checked 3d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 0, 20 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 13:51 UTC4d ago | 0 | – | running | 0 |
| Mon 19 Oct, 04:27 UTC9d ago | 1 | – | 5.4 days | 1 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
What should you expect on wipe day at TEST?
Recent wipes peaked at 0 players on average. 20 hours after the latest wipe, the crowd peaked.
When does TEST wipe, and how often?
The record of TEST's wipes is too thin yet to show its rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. The world you are playing on now was made 4 days 9 hours ago.
Server details
Which Rust version is TEST on?
Running on Windows, TEST is on Rust network protocol 2635 and build 168909. You can only join if your game is on the same protocol; Steam handles that update.
What does uptime look like for TEST, and is it online?
TEST is offline at the moment; the last time it was seen was 3 days 13 hours ago. The last 7 full days gave 1 of 168 hours up, or 1% of the time. The first record Rust Insights has of it is 4 October 2026.
In which location does TEST sit?
A region is not published by TEST. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 104.28.228.110:28015.
Lists and tags
What is meant by each tag on TEST?
When the game's server browser reads TEST, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): The slot count is 10; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Which Rust Insights filters and lists feature TEST?
These Rust Insights lists include TEST: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Population
What does the population of TEST look like?
The last time TEST was seen online was 3 days 13 hours ago, and it is offline now. A seven-day average of 0 players puts the last week in context.
In the ranking of Rust servers, where does TEST place?
The player-hours ranking for the last seven days puts TEST at #15,344, among the top 69% of all ranked servers.
Rules and settings
What settings and rules apply on TEST?
Nothing about gather rate is given in the name of TEST. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. The server browser lists it under Modded: plugins or settings alter the game. Oxide is the plugin count it runs. The server has Valve's VAC anti-cheat switched off.
Which map is live on TEST?
The game generates the map on TEST, which is procedural.
Connecting
How can you get onto TEST?
Type client.connect 104.28.228.110:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.