Server profile
skin_test
Offline, with 0 of 100 players on; ranked #15,323 of every public Rust server, the top 69%. It last wiped 25d ago.
Offline 104.28.214.128:28015 checked 2d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
How often does skin_test wipe, and on which day?
The record of skin_test's wipes is too thin yet to show its rhythm. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. The world you are playing on now was made 25 days 2 hours ago.
About the server
On what version does skin_test currently run?
Running on Windows, skin_test is on Rust network protocol 2635 and build 168909. The same protocol is required to join, and Steam takes care of updating it.
Has skin_test stayed online, and is it up now?
skin_test is offline at the moment; the last time it was seen was 2 days 17 hours ago. It spent 1 of the last 7 full days' 168 hours up, 1% of the time. On 21 October 2026 is when Rust Insights first saw it.
In which location does skin_test sit?
No region is published by skin_test. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 104.28.214.128:28015 is where it answers.
Lists and tags
Which meanings sit behind the tags on skin_test?
The tags gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): It holds 100 slots; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays are what skin_test publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
On which Rust Insights lists does skin_test appear?
skin_test appears among the following Rust Insights lists: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
How many players are on skin_test right now, and how does that number move?
The last time skin_test was seen online was 2 days 17 hours ago, and it is offline now. Across the past week the mean was 0 players.
How does skin_test compare with other Rust servers in the ranking?
The player-hours ranking for the last seven days puts skin_test at #15,323, among the top 69% of all ranked servers.
Settings and rules
What settings and rules apply on skin_test?
The name of skin_test does not state a gather rate. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. It is a Modded entry: plugins or settings modify the game. It runs plugins, Oxide of them. VAC is on: Valve's anti-cheat is active.
Which map is live on skin_test?
A procedural map, generated by the game, is what skin_test runs.
Join
How do you connect to skin_test?
To connect, start Rust and enter client.connect 104.28.214.128:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.