Server profile
skin_test
Offline, with 0 of 100 players on; ranked #12,822 of every public Rust server, the top 58%. It last wiped 24d ago.
Offline 104.28.214.126:28015 checked 2d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 58% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
How often does skin_test wipe, and on which day?
Too few wipes are on record for skin_test to reveal a rhythm. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. This world dates from 24 days 23 hours ago.
Server details
On what version does skin_test currently run?
The Rust build is network protocol 2635 and build 168909, running on Windows, for skin_test. Joining needs your game on the same protocol, which Steam updates for you.
How reliable is skin_test, and is it up at the moment?
Offline at the moment, skin_test was last seen 2 days 15 hours ago. The last 2 full days gave 0 of 48 hours up, or 0% of the time. Rust Insights first logged this server on 26 October 2026.
What location is listed for skin_test?
A region is not published by skin_test. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 104.28.214.126:28015.
Lists and tags
What is meant by each tag on skin_test?
The tags gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): It holds 100 slots; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays are what skin_test publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Where does skin_test turn up among the Rust Insights lists and filters?
The Rust Insights lists that carry skin_test are Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population history
How many players are on skin_test right now, and how does that number move?
skin_test is offline at the moment; the last sighting was 2 days 15 hours ago. The seven-day average is 0 players, and the highest point in that week was 1.
Where does skin_test sit in the rankings?
Player hours over seven days put skin_test at #12,822, within the top 58% of the ranked field.
Rules and settings
What settings and rules apply on skin_test?
Nothing about gather rate is given in the name of skin_test. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. Plugins or settings change the game, so it sits under Modded in the browser. Plugins: Oxide run here. The server has Valve's VAC anti-cheat switched on.
What is the map on skin_test?
A procedural map, generated by the game, is what skin_test runs.
How to join
How can you get onto skin_test?
Open the console with F1 in Rust and enter client.connect 104.28.214.126:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.