Server profile
Staging Dev Server (Carbon)
Offline, with 0 of 50 players on; ranked #10,209 of every public Rust server, the top 46%. It makes a new world every few hours rather than wiping.
Offline 104.28.198.248:28015 checked 10h ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 46% of all ranked servers. Ranked on player hours over the last seven days.
The record
World resets
A new world every few hours; none of these counts as a wipe.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 17:06 UTC1d ago | – | – | – | 1 |
| Tue 27 Oct, 15:43 UTC1d ago | – | – | – | 0 |
| Tue 27 Oct, 15:35 UTC1d ago | – | – | – | 0 |
| Fri 23 Oct, 19:36 UTC5d ago | 0 | – | 3.8 days | 1 |
| Thu 22 Oct, 05:27 UTC6d ago | 1 | – | 1.6 days | 1 |
| Mon 19 Oct, 17:22 UTC9d ago | 1 | held half | 2.5 days | 1 |
| Sun 18 Oct, 18:16 UTC10d ago | 1 | – | 1 days | 1 |
| Mon 5 Oct, 19:17 UTC23d ago | 1 | held half | 13 days | 0 |
| Mon 5 Oct, 11:22 UTC23d ago | 0 | – | 0.3 days | 0 |
| Sat 3 Oct, 20:51 UTC24d ago | 1 | – | 1.6 days | 0 |
| Mon 28 Sep, 23:24 UTC29d ago | – | – | – | 0 |
| Mon 28 Sep, 22:17 UTC29d ago | 0 | – | 4.9 days | 0 |
| Sun 20 Sep, 16:13 UTC38d ago | – | – | – | 0 |
| Sun 20 Sep, 16:04 UTC38d ago | 1 | – | 8.3 days | 1 |
| Fri 18 Sep, 11:01 UTC40d ago | 1 | – | 2.2 days | 0 |
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
On what schedule does Staging Dev Server (Carbon) wipe?
No wipe schedule is kept on Staging Dev Server (Carbon); the world is remade every few hours instead, and those resets do not count as wipes.
Server
On what version does Staging Dev Server (Carbon) currently run?
The Rust build is network protocol 2635 and build 169483, running on Windows, for Staging Dev Server (Carbon). The same protocol is required to join, and Steam takes care of updating it.
Has Staging Dev Server (Carbon) stayed online, and is it up now?
Staging Dev Server (Carbon) is offline at the moment; the last time it was seen was 10 hours ago. It spent 12 of the last 7 full days' 168 hours up, 7% of the time. Rust Insights first logged this server on 17 September 2026.
In which location does Staging Dev Server (Carbon) sit?
No region is published by Staging Dev Server (Carbon). The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 104.28.198.248:28015 is where it answers.
Server tags
How should you read the tags listed for Staging Dev Server (Carbon)?
When the game's server browser reads Staging Dev Server (Carbon), it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): The slot count is 50; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs169483 (Build): Build 169483 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; ^y (Carbon): Carbon, a plugin framework, runs on this server. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
On which Rust Insights lists does Staging Dev Server (Carbon) appear?
The Rust Insights lists that carry Staging Dev Server (Carbon) are Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
Population history
What does the population of Staging Dev Server (Carbon) look like?
Staging Dev Server (Carbon) was last seen 10 hours ago and is offline right now. Over the past week it peaked at 1 and averaged 0 players. Look at the last 48 hours and the peak hour is 16:00 UTC, at 1 players on average.
In the ranking of Rust servers, where does Staging Dev Server (Carbon) place?
The player-hours ranking for the last seven days puts Staging Dev Server (Carbon) at #10,209, among the top 46% of all ranked servers.
Settings and rules
What settings and rules apply on Staging Dev Server (Carbon)?
No gather rate appears in the name of Staging Dev Server (Carbon). Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, so it sits under Modded in the browser. Plugins: Carbon run here. VAC is on: Valve's anti-cheat is active.
Join
How do you connect to Staging Dev Server (Carbon)?
Open the console with F1 in Rust and enter client.connect 104.28.198.248:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.