Server profile
Hyperlkl
Online, with 0 of 40 players on; ranked #15,432 of every public Rust server, the top 69%. It last wiped 15d ago.
Online 104.254.131.178:50002 checked 8m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 12 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
How often does Hyperlkl wipe, and on which day?
Its rhythm cannot be read yet: Hyperlkl has too few wipes on record. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. The world you are playing on now was made 15 days 15 hours ago.
Server
How well does Hyperlkl perform?
Server fps averaged 90 over 48 hours; the lowest reading was 74. At its highest the entity count reached 93,247: buildings, deployables and everything else. Memory use peaked at 5,167 MB. A climbing entity count and low fps are what players experience as lag.
On what version does Hyperlkl currently run?
The Rust build is network protocol 2634 and build 167584, running on Linux, for Hyperlkl. Joining needs your game on the same protocol, which Steam updates for you.
What does uptime look like for Hyperlkl, and is it online?
Hyperlkl is currently reachable and online. Going by the uptime figure it gives, its last restart was around 15 days 12 hours ago. The last 7 full days gave 168 of 168 hours up, or 100% of the time. On 12 October 2026 is when Rust Insights first saw it.
In which location does Hyperlkl sit?
No region is published by Hyperlkl. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 104.254.131.178:50002.
Lists and tags
What is meant by each tag on Hyperlkl?
These tags come from Hyperlkl and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): The slot count is 40; ts8 (Group limit): The game default applies: teams cap at 8; v2634 (Protocol): Your game must run the same version to join: the protocol is 2634; cs167584 (Build): It runs game build 167584; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Where does Hyperlkl turn up among the Rust Insights lists and filters?
Hyperlkl appears among the following Rust Insights lists: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population history
What does the population of Hyperlkl look like?
Hyperlkl shows 0 players at the moment, against 40 slots. Its average over seven days comes to 0 players.
In the ranking of Rust servers, where does Hyperlkl place?
Player hours over seven days put Hyperlkl at #15,432, within the top 69% of the ranked field.
Map and rules
How is Hyperlkl configured, and what rules apply?
No gather rate appears in the name of Hyperlkl. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. Plugins or settings change the game, so it sits under Modded in the browser. Plugins: Oxide run here. Anti-cheat: VAC, from Valve, is on.
Which map is live on Hyperlkl?
The game generates the map on Hyperlkl: procedural, size 4,000, seed 65188. The same size and seed produce the same map, so from this page you can look at it on RustMaps.
How to join
How do you connect to Hyperlkl?
To connect, start Rust and enter client.connect 104.254.131.178:50002 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.