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Rust Insights

Server profile

GSH - Plugin Development

Online, with 0 of 40 players on; ranked #15,339 of every public Rust server, the top 69%. It last wiped 12d ago.

Filed under vanillamoddedcarbon
Launch Rust and join Website
0/ 40 players now 0% full
07-day averagepeak –
#15,339ranktop 69%
12d agolast wipeno schedule published
–next wipetoo few wipes seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123408:0017:0002:0010:0020:0005:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

010020030040008:0017:0002:0010:0020:0005:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Too few wipes seen yet.

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0 wipe-day peak players, last three wipes

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

01234+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Sat 17 Oct, 05:10 UTC12d ago 0 – running 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 150 on average70/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average132/100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average97/225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average32/700
  5. RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average5/200
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average7/1000

The short version

Quick answers

From the figures on this page.

Wipe cycle

What should you expect on wipe day at GSH - Plugin Development?

Recent wipes peaked at 0 players on average. 0 hours into the latest wipe, the crowd on the server reached its peak.

On what schedule does GSH - Plugin Development wipe?

Too few wipes are on record for GSH - Plugin Development to reveal a rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. This world dates from 12 days 1 hours ago.

Server

Does GSH - Plugin Development hold a steady frame rate?

Server fps averaged 240 over 48 hours; the lowest reading was 229. Buildings, deployables and the rest took the entity count as high as 4,351. The highest memory figure was 1,502 MB. A climbing entity count and low fps are what players experience as lag.

Which Rust version is GSH - Plugin Development on?

Running on Linux, GSH - Plugin Development is on Rust network protocol 2635 and build 168909. You can only join if your game is on the same protocol; Steam handles that update.

How reliable is GSH - Plugin Development, and is it up at the moment?

Right now GSH - Plugin Development is up and running. About 6 days 5 hours ago is when it last restarted, judged from the uptime it reports. It spent 144 of the last 7 full days' 168 hours up, 86% of the time. Rust Insights first logged this server on 13 September 2026.

In which location does GSH - Plugin Development sit?

No region is published by GSH - Plugin Development. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 104.243.44.106:25040.

Lists and tags

How should you read the tags listed for GSH - Plugin Development?

When the game's server browser reads GSH - Plugin Development, it finds these tags: gmvanilla (Game mode): This server runs vanilla survival; mp40 (Max players): It holds 40 slots; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^v (Vanilla): No kits, rate changes or rule changes: this is the game as Facepunch ships it; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon, a plugin framework, runs on this server. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

Where does GSH - Plugin Development turn up among the Rust Insights lists and filters?

GSH - Plugin Development appears among the following Rust Insights lists: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population history

How many players are on GSH - Plugin Development right now, and how does that number move?

At the time of this refresh, GSH - Plugin Development holds 0 players on 40 slots. Across the past week the mean was 0 players.

Where does GSH - Plugin Development sit in the rankings?

Player hours over seven days put GSH - Plugin Development at #15,339, within the top 69% of the ranked field.

Settings and rules

How is GSH - Plugin Development configured, and what rules apply?

No gather rate appears in the name of GSH - Plugin Development. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. Plugins or settings change the game, so it sits under Modded in the browser. Plugins: Carbon run here. The server describes itself as vanilla, meaning no kits, rate changes or rule changes: this is the game as Facepunch ships it. The server has Valve's VAC anti-cheat switched on.

What is the map on GSH - Plugin Development?

Size 1,000 and seed 1 define the procedural map on GSH - Plugin Development, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps.

Join

How do you connect to GSH - Plugin Development?

Type client.connect 104.243.44.106:25040 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam. https://discord.com/invite/gsh is its website.

The small print

Server tags

What each one means.

Published as mp40,ptrak,$r?,v2635,^z,^y,^v,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode This server runs vanilla survival.
mp40
Max players It holds 40 slots.
ts8
Group limit The game default applies: teams cap at 8.
v2635
Protocol To join you need the same version; protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code The region code field is empty.

Difficulty

^v
Vanilla No kits, rate changes or rule changes: this is the game as Facepunch ships it.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon Carbon, a plugin framework, runs on this server.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.