Server profile
cave testing
Online, with 0 of 8 players on; ranked #15,335 of every public Rust server, the top 69%. It last wiped 26d ago.
Online 104.193.180.33:25565 checked 13m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 08:06 UTC26d ago | 0 | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
On cave testing, what happens on wipe day?
At their busiest, its recent wipes drew 0 players on average. 0 hours after the latest wipe, the crowd peaked.
On what schedule does cave testing wipe?
The record of cave testing's wipes is too thin yet to show its rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. The world you are playing on now was made 26 days 6 hours ago.
About the server
Which Rust version is cave testing on?
Rust network protocol 2635 and build 168909 on Linux is what cave testing runs. Joining needs your game on the same protocol, which Steam updates for you.
What does uptime look like for cave testing, and is it online?
cave testing is currently reachable and online. The last 7 full days gave 167 of 168 hours up, or 99% of the time. On 13 September 2026 is when Rust Insights first saw it.
In which location does cave testing sit?
There is no region published for cave testing. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 104.193.180.33:25565 is where it answers.
Lists and tags
What is meant by each tag on cave testing?
These tags come from cave testing and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp8 (Max players): It holds 8 slots; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
On which Rust Insights lists does cave testing appear?
cave testing appears among the following Rust Insights lists: Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population history
What does the population of cave testing look like?
cave testing shows 0 players at the moment, against 8 slots. A seven-day average of 0 players puts the last week in context.
Where does cave testing sit in the rankings?
Player hours over seven days put cave testing at #15,335, within the top 69% of the ranked field.
Settings and rules
What settings and rules apply on cave testing?
The name of cave testing does not state a gather rate. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. It is a Modded entry: plugins or settings modify the game. It runs plugins, Oxide of them. Anti-cheat: VAC, from Valve, is off.
What is the map on cave testing?
The map on cave testing is procedural and the game generates it.
Connecting
What is the way to join cave testing?
Open the console with F1 in Rust and enter client.connect 104.193.180.33:25565. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.