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Rust Insights

Server profile

(10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit

Online, with 0 of 100 players on; ranked #5,091 of every public Rust server, the top 23%. It last wiped 27d ago.

Filed under 5x monthly wipes moddedoxide
Launch Rust and join Website
0/ 100 players now 0% full
07-day averagepeak 3
#5,091ranktop 23%
27d agolast wipemonthly schedule
7d 11hnext wipeThu 5 Nov, 19:00 UTC FW

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
00.511.5208:0017:0002:0011:0021:0006:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

02040608008:0017:0002:0011:0021:0006:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Note: Top 23% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Force wipes only.

Next wipe Thursday 5 November, 19:00 UTC, in 7d 11h. The force wipe · high confidence

2 wipe-day peak players, last three wipes

Coming wipes

  1. 7d 11hThu 5 Nov, 19:00 UTCFW
  2. 35d 11hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

00.511.52+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:40 UTC FW27d ago 2 – running 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. HollowServers.co 5x No BPs [Loot++|MyMini|Shop|Events]10xNA · groups of 8+ · 5x · monthly · 116 on average93/150
  2. AceRust.com 5x No BPs [Loot++|PvP|MyMini|Shop]10xNA · groups of 8+ · 5x · monthly · 75 on average45/150
  3. JumpRust.com - EU 5x Light|RP Shop|Kits|TP|Events|Monthly|EU · groups of 100+ · 5x · monthly · 12 on average6/120
  4. JumpRust.com - US 5x Light|RP Shop|Kits|TP|Events|Monthly|NA · groups of 100+ · 5x · monthly · 6 on average3/120
  5. Rustafields.com [X5][Shop]EU · groups of 16+ · 5x · monthly · 5 on average2/150
  6. BERRY RUST X5 [NOLIMIT]groups of 100+ · 5x · monthly · 3 on average1/200

The short version

Quick answers

From the figures on this page.

Wipe days

What does (10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit look like once wipe day arrives?

At their busiest, its recent wipes drew 2 players on average. 2 hours after the latest wipe, the crowd peaked.

How often does (10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit wipe, and on which day?

Each month (10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit wipes, and only with the force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that applies to all Rust servers. This world dates from 27 days 14 hours ago. Wipes run monthly, as its tags say.

Server details

Does (10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit hold a steady frame rate?

The 48-hour average for server fps is 38, and 27 was the lowest seen. Buildings, deployables and the rest took the entity count as high as 138,739. Memory use peaked at 6,495 MB. A climbing entity count and low fps are what players experience as lag.

Which Rust version is (10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit on?

The Rust build is network protocol 2635 and build 168909, running on Windows, for (10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit. You can only join if your game is on the same protocol; Steam handles that update.

What does uptime look like for (10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit, and is it online?

(10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit is currently reachable and online. Going by the uptime figure it gives, its last restart was around 5 days 16 hours ago. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. Rust Insights first logged this server on 13 September 2026.

Where does (10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit run from?

A region is not published by (10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit. Rust Insights reports the location a server declares, not the physical place of the machine. 104.192.227.19:28025 is where it answers.

Lists and tags

What is meant by each tag on (10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit?

These tags come from (10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): 100 slots in total; ts12 (Group limit): No team may exceed 12 players; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

Which Rust Insights filters and lists feature (10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit?

(10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit appears among the following Rust Insights lists: 5x Rust servers, explained and Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 5x.

Population history

How many players are on (10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit right now?

(10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit shows 0 players at the moment, against 100 slots. Over the past week it peaked at 3 and averaged 0 players. Its strongest hour in the past 48 was 19:00 UTC, with an average of 2 players.

How does (10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit compare with other Rust servers in the ranking?

The player-hours ranking for the last seven days puts (10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit at #5,091, among the top 23% of all ranked servers.

Rules and settings

What are the settings and rules for (10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit?

A 5x gather rate is what the name of (10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit states. 12 players is the most a group can hold. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. Plugins or settings change the game, so it sits under Modded in the browser. Plugins: Oxide run here. Anti-cheat: VAC, from Valve, is on.

Which map is live on (10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit?

(10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit runs a procedural map of size 4,750 with seed 1337, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map. The name of its map reads: Custom Map.

Connecting

How can you get onto (10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit?

Type client.connect 104.192.227.19:28025 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam. Its website can be found at https://discord.com/invite/RAx8uEeATT.

The small print

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2635,^m,gmrust,cs168909,ts12,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players 100 slots in total.
ts12
Group limit No team may exceed 12 players.
v2635
Protocol To join you need the same version; protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code A region code has not been set.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the rhythm: one wipe a month.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.