Server profile
HellZone, Inc.
Online, with 0 of 50 players on; ranked #15,289 of every public Rust server, the top 69%. It last wiped 26d ago.
Online 104.159.135.138:28015 checked 12m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 21:00 UTC26d ago | 0 | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
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The short version
Quick answers
From the figures on this page.
Wipe cycle
What does HellZone, Inc. look like once wipe day arrives?
The average busiest point of its recent wipes was 0 players. The peak crowd on this wipe came 0 hours after it started.
How often does HellZone, Inc. wipe, and on which day?
Its rhythm cannot be read yet: HellZone, Inc. has too few wipes on record. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 26 days 22 hours have passed since its current world was created.
Server details
Does HellZone, Inc. hold a steady frame rate?
Server fps averaged 112 over 48 hours; the lowest reading was 84. Buildings, deployables and the rest took the entity count as high as 208,076. Memory use peaked at 5,313 MB. Lag, for players, is low fps and an entity count that keeps climbing.
Which Rust version is HellZone, Inc. on?
Rust network protocol 2635 and build 168909 on Linux is what HellZone, Inc. runs. The same protocol is required to join, and Steam takes care of updating it.
How reliable is HellZone, Inc., and is it up at the moment?
Right now HellZone, Inc. is up and running. Going by the uptime figure it gives, its last restart was around 2 days 20 hours ago. The last 7 full days gave 167 of 168 hours up, or 99% of the time. On 13 September 2026 is when Rust Insights first saw it.
In which location does HellZone, Inc. sit?
No region is published by HellZone, Inc.. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 104.159.135.138:28015.
Tags
Which meanings sit behind the tags on HellZone, Inc.?
These tags come from HellZone, Inc. and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): It holds 50 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^p (PvE): Danger comes from the world, not from other players; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon, a plugin framework, runs on this server. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
On which Rust Insights lists does HellZone, Inc. appear?
HellZone, Inc. appears among the following Rust Insights lists: Modded Rust servers, explained and Rust PvE servers, live. On the server list, the filters that surface it are Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.
Player counts
How many players are on HellZone, Inc. right now?
HellZone, Inc. shows 0 players at the moment, against 50 slots. A seven-day average of 0 players puts the last week in context.
How does HellZone, Inc. compare with other Rust servers in the ranking?
Player hours over seven days put HellZone, Inc. at #15,289, within the top 69% of the ranked field.
Rules and settings
What are the settings and rules for HellZone, Inc.?
The name of HellZone, Inc. does not state a gather rate. No group limit is set, so the game's default of 8 players applies. pve is the game mode, no fighting other players. It is a Modded entry: plugins or settings modify the game. Plugins: Carbon run here. The server has Valve's VAC anti-cheat switched off.
What is the map on HellZone, Inc.?
The game generates the map on HellZone, Inc.: procedural, size 6,000, seed 81754. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.
Connecting
How do you connect to HellZone, Inc.?
Type client.connect 104.159.135.138:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.