Server profile
RustGamingNation 5x PvE [Events|Purge|Zombies|SkillTree]
Online, with 0 of 101 players on; ranked #4,300 of every public Rust server, the top 19%. It last wiped 4d ago.
Online 104.143.3.5:28029 checked 12m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 19% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Fixed weekdays.
Next wipe Friday 30 October, 14:41 UTC, in 2d 18h. Every Friday at 14:41 UTC · high confidence
Coming wipes
- 2d 18hFri 30 Oct, 14:41 UTC
- 8d 22hThu 5 Nov, 19:00 UTCFW
- 9d 18hFri 6 Nov, 14:41 UTC
- 16d 18hFri 13 Nov, 14:41 UTC
- 23d 18hFri 20 Nov, 14:41 UTC
- 30d 18hFri 27 Nov, 14:41 UTC
- 36d 22hThu 3 Dec, 19:00 UTCFW
- 37d 18hFri 4 Dec, 14:41 UTC
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 5, 37 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 14:41 UTC4d ago | 5 | – | running | 0 |
| Fri 16 Oct, 13:51 UTC11d ago | 2 | held half | 7 days | 2 |
| Fri 9 Oct, 13:59 UTC18d ago | 2 | held half | 7 days | 1 |
| Thu 1 Oct, 18:11 UTC FW26d ago | 2 | held half | 7.8 days | 2 |
| Fri 25 Sep, 15:20 UTC32d ago | 2 | held half | 6.1 days | 0 |
| Fri 18 Sep, 14:10 UTC39d ago | 2 | halved by day 5 | 7 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
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- Rusty Spoon EU PVE 5x [Events|Raid|Quests|Zombies|SkillTree]45/150
The short version
Quick answers
From the figures on this page.
Wipe schedule
On RustGamingNation 5x PvE [Events|Purge|Zombies|SkillTree], what happens on wipe day?
At their busiest, its recent wipes drew 3 players on average. 37 hours after the latest wipe, the crowd peaked. Half the peak held until the next wipe in 80% of its recent wipes. Otherwise, half the peak was lost by day 5.
On what schedule does RustGamingNation 5x PvE [Events|Purge|Zombies|SkillTree] wipe?
Wipes on RustGamingNation 5x PvE [Events|Purge|Zombies|SkillTree] come every Friday at 14:41 UTC. You can expect the next wipe on Friday 30 October at 14:41 UTC. This world dates from 4 days 5 hours ago. Its tags carry a weekly wipe schedule.
Server details
Does RustGamingNation 5x PvE [Events|Purge|Zombies|SkillTree] hold a steady frame rate?
Average server fps over the last 48 hours was 30, with a floor of 29. At its highest the entity count reached 153,091: buildings, deployables and everything else. Memory use peaked at 4,690 MB. Lag, for players, is low fps and an entity count that keeps climbing.
Which Rust version is RustGamingNation 5x PvE [Events|Purge|Zombies|SkillTree] on?
Running on Linux, RustGamingNation 5x PvE [Events|Purge|Zombies|SkillTree] is on Rust network protocol 2635 and build 168909. Joining needs your game on the same protocol, which Steam updates for you.
Has RustGamingNation 5x PvE [Events|Purge|Zombies|SkillTree] stayed online, and is it up now?
At the time of this check RustGamingNation 5x PvE [Events|Purge|Zombies|SkillTree] is online. Going by the uptime figure it gives, its last restart was around 7 hours ago. It spent 153 of the last 7 full days' 168 hours up, 91% of the time. Rust Insights first logged this server on 13 September 2026.
Where does RustGamingNation 5x PvE [Events|Purge|Zombies|SkillTree] run from?
A region is not published by RustGamingNation 5x PvE [Events|Purge|Zombies|SkillTree]. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 104.143.3.5:28029.
Lists and tags
Which meanings sit behind the tags on RustGamingNation 5x PvE [Events|Purge|Zombies|SkillTree]?
When the game's server browser reads RustGamingNation 5x PvE [Events|Purge|Zombies|SkillTree], it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp101 (Max players): It holds 101 slots; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set; ^w (Weekly): Once a week it wipes; ^r (Roleplay): The server is built for roleplay; ^p (PvE): Danger comes from the world, not from other players; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon, a plugin framework, runs on this server. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Where does RustGamingNation 5x PvE [Events|Purge|Zombies|SkillTree] turn up among the Rust Insights lists and filters?
These Rust Insights lists include RustGamingNation 5x PvE [Events|Purge|Zombies|SkillTree]: 5x Rust servers, explained, Modded Rust servers, explained, Rust PvE servers, live, Rust roleplay servers and Zombie servers, listed and explained. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 5x.
Population history
What does the population of RustGamingNation 5x PvE [Events|Purge|Zombies|SkillTree] look like?
Of its 101 slots, RustGamingNation 5x PvE [Events|Purge|Zombies|SkillTree] currently has 0 filled. The seven-day average is 0 players, and the highest point in that week was 5. The busiest point of the last 48 hours fell at 01:00 UTC, averaging 2 players.
How does RustGamingNation 5x PvE [Events|Purge|Zombies|SkillTree] compare with other Rust servers in the ranking?
Player hours over seven days put RustGamingNation 5x PvE [Events|Purge|Zombies|SkillTree] at #4,300, within the top 19% of the ranked field.
Map and rules
What settings and rules apply on RustGamingNation 5x PvE [Events|Purge|Zombies|SkillTree]?
A 5x gather rate is what the name of RustGamingNation 5x PvE [Events|Purge|Zombies|SkillTree] states. No group limit is set, so the game's default of 8 players applies. You get roleplay as the game mode, towns, jobs and roleplay rules. It is a Modded entry: plugins or settings modify the game. Plugins: Carbon run here. Anti-cheat: VAC, from Valve, is on.
Which map is live on RustGamingNation 5x PvE [Events|Purge|Zombies|SkillTree]?
The game generates the map on RustGamingNation 5x PvE [Events|Purge|Zombies|SkillTree]: procedural, size 5,000, seed 1759884539. The same size and seed produce the same map, so from this page you can look at it on RustMaps.
Join
How can you get onto RustGamingNation 5x PvE [Events|Purge|Zombies|SkillTree]?
Open the console with F1 in Rust and enter client.connect 104.143.3.5:28029. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you. You will find its website at https://www.rust-gaming-nation.com/.
