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Rust Insights

Server profile

A Rust Server

Online, with 0 of ? players on; ranked #12,381 of every public Rust server, the top 56%. It last wiped 7d ago.

Filed under moddedoxide
Launch Rust and join Website
The server's own banner, as it publishes it.
0/ ? players now
07-day averagepeak 1
#12,381ranktop 56%
7d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123421:0006:0015:0000:0009:0019:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

0246821:0006:0015:0000:0009:0019:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Note: Top 56% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.2 days usual gap between real wipes
29% on rhythm of its recent wipes
1 wipe-day peak players, last three wipes
0% crowd held else halves by day 1

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Wed 21 OctTue 20 OctMon 19 Oct
01234+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Wed 21 Oct, 18:16 UTC7d ago 1 – running 0
Tue 20 Oct, 23:09 UTC7d ago 1 – 0.8 days 0
Mon 19 Oct, 18:09 UTC9d ago 1 – 1.2 days 0
Sun 18 Oct, 23:45 UTC9d ago 1 – 0.8 days 0
Fri 9 Oct, 20:25 UTC19d ago 1+1 queue halved by day 1 9.1 days 0
Thu 8 Oct, 17:21 UTC20d ago 1 – 1.1 days 0
Fri 2 Oct, 11:13 UTC26d ago 0 – 6.3 days 0
Wed 16 Sep, 22:52 UTC41d ago 1 halved by day 1 15.5 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 157 on average138/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 127 on average129/100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 115 on average148/225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 90 on average116/700
  5. RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average34/200
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average35/1000

The short version

Quick answers

From the figures on this page.

Wipe cycle

On A Rust Server, what happens on wipe day?

The average busiest point of its recent wipes was 1 players. The peak crowd on this wipe came 0 hours after it started. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In the other cases, it dropped below half by day 1.

On what schedule does A Rust Server wipe?

No next wipe can be predicted for A Rust Server, which wipes at irregular times. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 7 days 2 hours have passed since its current world was created.

Server

What does performance look like on A Rust Server?

Average server fps over the last 48 hours was 5, with a floor of 5. Buildings, deployables and the rest took the entity count as high as 32,065. Memory use peaked at 1,839 MB. A climbing entity count and low fps are what players experience as lag.

What Rust version is live on A Rust Server?

The Rust build is network protocol 2635 and build 168909, running on Linux, for A Rust Server. The same protocol is required to join, and Steam takes care of updating it.

What does uptime look like for A Rust Server, and is it online?

Right now A Rust Server is up and running. Going by the uptime figure it gives, its last restart was around 4 hours ago. It spent 168 of the last 7 full days' 168 hours up, 100% of the time. On 13 September 2026 is when Rust Insights first saw it.

Where does A Rust Server run from?

No region is published by A Rust Server. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 104.143.3.231:28449.

Tags

Which meanings sit behind the tags on A Rust Server?

The tags gmrust (Game mode): The game mode is standard Rust survival; mp0 (Max players): The slot count is 0; ts20 (Group limit): A team holds 20 players at most; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, placing it under Modded are what A Rust Server publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

On which Rust Insights lists does A Rust Server appear?

A Rust Server appears among the following Rust Insights lists: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

How many players are on A Rust Server right now, and how does that number move?

The current count for A Rust Server is 0 players. The seven-day average is 0 players, and the highest point in that week was 1.

How does A Rust Server compare with other Rust servers in the ranking?

The player-hours ranking for the last seven days puts A Rust Server at #12,381, among the top 56% of all ranked servers.

Map and rules

How is A Rust Server configured, and what rules apply?

No gather rate appears in the name of A Rust Server. Up to 20 players can join one group. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. Plugins or settings change the game, so it sits under Modded in the browser. Oxide is the plugin count it runs. VAC is off: Valve's anti-cheat is not active.

Which map is live on A Rust Server?

The game generates the map on A Rust Server: procedural, size 2,600, seed 1. The same size and seed produce the same map, so from this page you can look at it on RustMaps. The name of its map reads: Custom Map.

How to join

How can you get onto A Rust Server?

Type client.connect 104.143.3.231:28449 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam. https://discord.com/invite/feMTbPSGZJ is its website.

The small print

Server tags

What each one means.

Published as mp0,ptrak,$r?,v2635,gmrust,cs168909,ts20,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp0
Max players The slot count is 0.
ts20
Group limit A team holds 20 players at most.
v2635
Protocol Your game must run the same version to join: the protocol is 2635.
cs168909
Build Build 168909 is what it runs.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.