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Rust Insights

Server profile

The Chill Zone

Online, with 0 of 160 players on; ranked #5,106 of every public Rust server, the top 23%. It last wiped 13d ago.

Filed under moddedoxide
Launch Rust and join
The server's own banner, as it publishes it.
0/ 160 players now 0% full
07-day averagepeak 4
#5,106ranktop 23%
13d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
00.511.5209:0018:0003:0012:0021:0006:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

01020304009:0018:0003:0012:0021:0006:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
12k4k6k8k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Note: Top 23% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

12.2 days usual gap between real wipes
100% on rhythm of its recent wipes
3 wipe-day peak players, last three wipes
0% crowd held else halves by day 5.5

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Thu 15 OctThu 1 OctSun 20 Sep
02468+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 3, 37 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 03:14 UTC13d ago 3 – running 0
Thu 1 Oct, 21:10 UTC FW26d ago 5 halved by day 4 13.3 days 0
Sun 20 Sep, 18:18 UTC37d ago 2 halved by day 7 11.1 days 1

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 156 on average134/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 127 on average125/100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 115 on average155/225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 88 on average73/700
  5. RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average3/200
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 83 on average36/1000

The short version

Quick answers

From the figures on this page.

Wipe schedule

On The Chill Zone, what happens on wipe day?

The average busiest point of its recent wipes was 3 players. 37 hours after the latest wipe, the crowd peaked. Half the peak held until the next wipe in 0% of its recent wipes. The cases that did not hold saw the crowd fall below half by day 5.5.

How often does The Chill Zone wipe, and on which day?

The Chill Zone wipes at times that vary, so its next wipe cannot be predicted. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. 13 days 4 hours have passed since its current world was created.

Server

What does performance look like on The Chill Zone?

Average server fps over the last 48 hours was 7, with a floor of 5. At its highest the entity count reached 111,558: buildings, deployables and everything else. Memory use peaked at 4,628 MB. What players feel as lag comes from low fps and an entity count on the rise.

Which Rust version is The Chill Zone on?

Running on Linux, The Chill Zone is on Rust network protocol 2635 and build 168909. Joining needs your game on the same protocol, which Steam updates for you.

How reliable is The Chill Zone, and is it up at the moment?

The Chill Zone is currently reachable and online. The uptime it reports puts the last restart at about 5 days 9 hours ago. It spent 168 of the last 7 full days' 168 hours up, 100% of the time. On 13 September 2026 is when Rust Insights first saw it.

What location is listed for The Chill Zone?

There is no region published for The Chill Zone. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 104.143.3.231:28029.

Tags

Which meanings sit behind the tags on The Chill Zone?

The tags gmrust (Game mode): The game mode is standard Rust survival; mp160 (Max players): 160 slots in total; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, placing it under Modded are what The Chill Zone publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

Which Rust Insights filters and lists feature The Chill Zone?

The Rust Insights lists that carry The Chill Zone are Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player counts

How many players are on The Chill Zone right now?

At the time of this refresh, The Chill Zone holds 0 players on 160 slots. Over the past week it peaked at 4 and averaged 0 players. Look at the last 48 hours and the peak hour is 19:00 UTC, at 1 players on average.

Where does The Chill Zone sit in the rankings?

The player-hours ranking for the last seven days puts The Chill Zone at #5,106, among the top 23% of all ranked servers.

Map and rules

How is The Chill Zone configured, and what rules apply?

No gather rate appears in the name of The Chill Zone. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. It is a Modded entry: plugins or settings modify the game. It runs plugins, Oxide of them. The server has Valve's VAC anti-cheat switched on.

What is the map on The Chill Zone?

The game generates the map on The Chill Zone: procedural, size 4,350, seed 1193930318. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.

Connecting

How can you get onto The Chill Zone?

To connect, start Rust and enter client.connect 104.143.3.231:28029 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp160,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp160
Max players 160 slots in total.
ts8
Group limit The game default applies: teams cap at 8.
v2635
Protocol Your game must run the same version to join: the protocol is 2635.
cs168909
Build Build 168909 is what it runs.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.