Server profile
DevHev Local
Offline, with 1 of 50 players on; ranked #13,101 of every public Rust server, the top 59%. It last wiped 24d ago.
Offline 104.143.218.8:28015 checked 8d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 59% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
On what schedule does DevHev Local wipe?
Its rhythm cannot be read yet: DevHev Local has too few wipes on record. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. This world dates from 24 days 10 hours ago.
Server
On what version does DevHev Local currently run?
The Rust build is network protocol 2634 and build 166652, running on Windows, for DevHev Local. Joining needs your game on the same protocol, which Steam updates for you.
Has DevHev Local stayed online, and is it up now?
DevHev Local is offline at the moment; the last time it was seen was 8 days 18 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. The first record Rust Insights has of it is 20 October 2026.
Where does DevHev Local run from?
There is no region published for DevHev Local. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 104.143.218.8:28015 is where it answers.
Lists and tags
How should you read the tags listed for DevHev Local?
The tags gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): It holds 50 slots; ts8 (Group limit): The game default applies: teams cap at 8; v2634 (Protocol): To join you need the same version; protocol 2634; cs166652 (Build): Build 166652 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is filed under Modded are what DevHev Local publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Where does DevHev Local turn up among the Rust Insights lists and filters?
DevHev Local appears among the following Rust Insights lists: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
What does the population of DevHev Local look like?
The last time DevHev Local was seen online was 8 days 18 hours ago, and it is offline now.
Where does DevHev Local sit in the rankings?
The player-hours ranking for the last seven days puts DevHev Local at #13,101, among the top 59% of all ranked servers.
Rules and settings
How is DevHev Local configured, and what rules apply?
Nothing about gather rate is given in the name of DevHev Local. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. The server browser lists it under Modded: plugins or settings alter the game. Oxide is the plugin count it runs. Anti-cheat: VAC, from Valve, is on.
Which map is live on DevHev Local?
A procedural map, generated by the game, is what DevHev Local runs.
Connecting
How can you get onto DevHev Local?
Open the console with F1 in Rust and enter client.connect 104.143.218.8:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.