Server profile
US | 2x |DEVELOPEMENT|
Online, with 0 of 100 players on; ranked #9,646 of every public Rust server, the top 43%. It last wiped 16d ago.
Online 104.143.2.118:29015 checked 7m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 43% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 21:32 UTC16d ago | 0 | – | running | 0 |
| Sun 27 Sep, 06:17 UTC31d ago | 4 | halved by day 2 | 15.6 days | 1 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Atlas - US 2X Monthly | Vanilla+ | No BP Wipes169/200
- US Limitless 2x Monthly Main | No BP Wipes | x2168/200
- [US] Stevious 2x Mondays | Vanilla | 10/26115/200
- [US] Rust in Peace - 2x Vanilla Fridays | Shared BPs | Max 87/150
- [US] Stevious 2x Main | Vanilla | 10/2214/200
- [US] Rust in Peace - 2x Vanilla Wednesdays Solo/Duo/Trio/Quad |269/250
The short version
Quick answers
From the figures on this page.
Wipe schedule
On US | 2x |DEVELOPEMENT|, what happens on wipe day?
Recent wipes peaked at 2 players on average. The peak crowd on this wipe came 0 hours after it started. Half the peak held until the next wipe in 0% of its recent wipes. In the other cases, it dropped below half by day 2.
How often does US | 2x |DEVELOPEMENT| wipe, and on which day?
The record of US | 2x |DEVELOPEMENT|'s wipes is too thin yet to show its rhythm. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. This world dates from 16 days 1 hours ago.
Server
Does US | 2x |DEVELOPEMENT| hold a steady frame rate?
Server fps averaged 25 over 48 hours; the lowest reading was 25. The world held a peak of 74,234 entities, counting buildings, deployables and all the rest. The highest memory figure was 2,014 MB. What players feel as lag comes from low fps and an entity count on the rise.
Which Rust version is US | 2x |DEVELOPEMENT| on?
Running on Windows, US | 2x |DEVELOPEMENT| is on Rust network protocol 2635 and build 168909. You can only join if your game is on the same protocol; Steam handles that update.
How reliable is US | 2x |DEVELOPEMENT|, and is it up at the moment?
At the time of this check US | 2x |DEVELOPEMENT| is online. Going by the uptime figure it gives, its last restart was around 8 hours ago. The last 7 full days gave 168 of 168 hours up, or 100% of the time. On 27 September 2026 is when Rust Insights first saw it.
In which location does US | 2x |DEVELOPEMENT| sit?
The name of US | 2x |DEVELOPEMENT| points to North America, even though no region tag is published. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 104.143.2.118:29015.
Tags
What is meant by each tag on US | 2x |DEVELOPEMENT|?
When the game's server browser reads US | 2x |DEVELOPEMENT|, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): It holds 100 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Where does US | 2x |DEVELOPEMENT| turn up among the Rust Insights lists and filters?
US | 2x |DEVELOPEMENT| appears among the following Rust Insights lists: Rust servers with a 2x gather rate, Modded Rust servers, explained and North American Rust servers. You will find it on the server list by applying these filters: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.
Player counts
How many players are on US | 2x |DEVELOPEMENT| right now, and how does that number move?
Of its 100 slots, US | 2x |DEVELOPEMENT| currently has 0 filled. A weekly average of 0 players goes with a peak of 2.
How does US | 2x |DEVELOPEMENT| compare with other Rust servers in the ranking?
Player hours over seven days put US | 2x |DEVELOPEMENT| at #9,646, within the top 43% of the ranked field.
Rules and settings
What are the settings and rules for US | 2x |DEVELOPEMENT|?
Going by its name, US | 2x |DEVELOPEMENT| gathers at 2x. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. It is a Modded entry: plugins or settings modify the game. Oxide is the plugin count it runs. The server has Valve's VAC anti-cheat switched on.
What is the map on US | 2x |DEVELOPEMENT|?
The game generates the map on US | 2x |DEVELOPEMENT|: procedural, size 3,750, seed 33333. The same size and seed produce the same map, so from this page you can look at it on RustMaps. The name of its map reads: SCRAPLAND.GG.
Connecting
How do you connect to US | 2x |DEVELOPEMENT|?
To connect, start Rust and enter client.connect 104.143.2.118:29015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.