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Rust Insights

Server profile

US | 2x |DEVELOPEMENT|

Online, with 0 of 100 players on; ranked #9,646 of every public Rust server, the top 43%. It last wiped 16d ago.

Filed under 2x moddedoxide
Launch Rust and join
0/ 100 players now 0% full
07-day averagepeak 2
#9,646ranktop 43%
16d agolast wipeno schedule published
–next wipetoo few wipes seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123423:0008:0017:0002:0011:0021:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

01020304023:0008:0017:0002:0011:0021:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k27 Sep3 Oct8 Oct17 Oct22 Oct28 Oct

Note: Top 43% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Too few wipes seen yet.

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

15.6 days usual gap between real wipes
2 wipe-day peak players, last three wipes
0% crowd held else halves by day 2

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Mon 12 OctSun 27 Sep
01234+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 21:32 UTC16d ago 0 – running 0
Sun 27 Sep, 06:17 UTC31d ago 4 halved by day 2 15.6 days 1

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Atlas - US 2X Monthly | Vanilla+ | No BP WipesNA · groups of 16+ · 2x · monthly · 366 on average169/200
  2. US Limitless 2x Monthly Main | No BP Wipes | x2NA · groups of 12+ · 2x · monthly · 145 on average168/200
  3. [US] Stevious 2x Mondays | Vanilla | 10/26NA · groups of 12+ · 2x · weekly · 99 on average115/200
  4. [US] Rust in Peace - 2x Vanilla Fridays | Shared BPs | Max 8NA · groups of 8+ · 2x · weekly · 85 on average7/150
  5. [US] Stevious 2x Main | Vanilla | 10/22NA · groups of 12+ · 2x · weekly · 77 on average14/200
  6. [US] Rust in Peace - 2x Vanilla Wednesdays Solo/Duo/Trio/Quad |NA · groups of 8+ · 2x · weekly · 48 on average269/250

The short version

Quick answers

From the figures on this page.

Wipe schedule

On US | 2x |DEVELOPEMENT|, what happens on wipe day?

Recent wipes peaked at 2 players on average. The peak crowd on this wipe came 0 hours after it started. Half the peak held until the next wipe in 0% of its recent wipes. In the other cases, it dropped below half by day 2.

How often does US | 2x |DEVELOPEMENT| wipe, and on which day?

The record of US | 2x |DEVELOPEMENT|'s wipes is too thin yet to show its rhythm. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. This world dates from 16 days 1 hours ago.

Server

Does US | 2x |DEVELOPEMENT| hold a steady frame rate?

Server fps averaged 25 over 48 hours; the lowest reading was 25. The world held a peak of 74,234 entities, counting buildings, deployables and all the rest. The highest memory figure was 2,014 MB. What players feel as lag comes from low fps and an entity count on the rise.

Which Rust version is US | 2x |DEVELOPEMENT| on?

Running on Windows, US | 2x |DEVELOPEMENT| is on Rust network protocol 2635 and build 168909. You can only join if your game is on the same protocol; Steam handles that update.

How reliable is US | 2x |DEVELOPEMENT|, and is it up at the moment?

At the time of this check US | 2x |DEVELOPEMENT| is online. Going by the uptime figure it gives, its last restart was around 8 hours ago. The last 7 full days gave 168 of 168 hours up, or 100% of the time. On 27 September 2026 is when Rust Insights first saw it.

In which location does US | 2x |DEVELOPEMENT| sit?

The name of US | 2x |DEVELOPEMENT| points to North America, even though no region tag is published. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 104.143.2.118:29015.

Tags

What is meant by each tag on US | 2x |DEVELOPEMENT|?

When the game's server browser reads US | 2x |DEVELOPEMENT|, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): It holds 100 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

Where does US | 2x |DEVELOPEMENT| turn up among the Rust Insights lists and filters?

US | 2x |DEVELOPEMENT| appears among the following Rust Insights lists: Rust servers with a 2x gather rate, Modded Rust servers, explained and North American Rust servers. You will find it on the server list by applying these filters: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.

Player counts

How many players are on US | 2x |DEVELOPEMENT| right now, and how does that number move?

Of its 100 slots, US | 2x |DEVELOPEMENT| currently has 0 filled. A weekly average of 0 players goes with a peak of 2.

How does US | 2x |DEVELOPEMENT| compare with other Rust servers in the ranking?

Player hours over seven days put US | 2x |DEVELOPEMENT| at #9,646, within the top 43% of the ranked field.

Rules and settings

What are the settings and rules for US | 2x |DEVELOPEMENT|?

Going by its name, US | 2x |DEVELOPEMENT| gathers at 2x. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. It is a Modded entry: plugins or settings modify the game. Oxide is the plugin count it runs. The server has Valve's VAC anti-cheat switched on.

What is the map on US | 2x |DEVELOPEMENT|?

The game generates the map on US | 2x |DEVELOPEMENT|: procedural, size 3,750, seed 33333. The same size and seed produce the same map, so from this page you can look at it on RustMaps. The name of its map reads: SCRAPLAND.GG.

Connecting

How do you connect to US | 2x |DEVELOPEMENT|?

To connect, start Rust and enter client.connect 104.143.2.118:29015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players It holds 100 slots.
ts8
Group limit This is the game default: 8 per team at most.
v2635
Protocol Matching versions are required, and the protocol is 2635.
cs168909
Build Build 168909 is what it runs.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code A region code has not been set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Modded is its listing, because plugins or settings change how the game plays.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.