Server profile
Jo
Online, with 0 of 100 players on; ranked #11,408 of every public Rust server, the top 51%. It last wiped 14d ago.
Online 104.129.132.89:29059 checked 12m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 51% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 12:00 UTC14d ago | 0 | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
What should you expect on wipe day at Jo?
Recent wipes peaked at 0 players on average. 0 hours after the latest wipe, the crowd peaked.
On what schedule does Jo wipe?
The record of Jo's wipes is too thin yet to show its rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. 14 days 7 hours have passed since its current world was created.
Server details
What does performance look like on Jo?
The 48-hour average for server fps is 6, and 5 was the lowest seen. The world held a peak of 82,711 entities, counting buildings, deployables and all the rest. It drew as much as 2,634 MB of memory. What players feel as lag comes from low fps and an entity count on the rise.
Which Rust version is Jo on?
Running on Linux, Jo is on Rust network protocol 2635 and build 168909. You can only join if your game is on the same protocol; Steam handles that update.
How reliable is Jo, and is it up at the moment?
Jo is currently reachable and online. Going by the uptime figure it gives, its last restart was around 2 days 2 hours ago. It spent 164 of the last 7 full days' 168 hours up, 98% of the time. The first record Rust Insights has of it is 13 September 2026.
Where does Jo run from?
There is no region published for Jo. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 104.129.132.89:29059.
Server tags
Which meanings sit behind the tags on Jo?
These tags come from Jo and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp100 (Max players): 100 slots in total; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Where does Jo turn up among the Rust Insights lists and filters?
These Rust Insights lists include Jo: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population history
How many players are on Jo right now?
Jo shows 0 players at the moment, against 100 slots. The seven-day average is 0 players, and the highest point in that week was 2. Its strongest hour in the past 48 was 03:00 UTC, with an average of 1 players.
In the ranking of Rust servers, where does Jo place?
Player hours over seven days put Jo at #11,408, within the top 51% of the ranked field.
Settings and rules
What settings and rules apply on Jo?
No gather rate appears in the name of Jo. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, so it sits under Modded in the browser. Oxide is the plugin count it runs. The server has Valve's VAC anti-cheat switched on.
Which map is live on Jo?
Size 3,800 and seed 2021265262 define the procedural map on Jo, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps.
Join
How can you get onto Jo?
Open the console with F1 in Rust and enter client.connect 104.129.132.89:29059. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.