Server profile
Testing Grounds
Online, with 0 of 20 players on; ranked #15,341 of every public Rust server, the top 69%. It last wiped 27d ago.
Online 104.129.132.215:28039 checked 10m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Force wipes only.
Next wipe Thursday 5 November, 19:00 UTC, in 7d 2h. The force wipe · high confidence
Coming wipes
- 7d 2hThu 5 Nov, 19:00 UTCFW
- 35d 2hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:17 UTC FW27d ago | 0 | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
What does Testing Grounds look like once wipe day arrives?
The average busiest point of its recent wipes was 0 players. 0 hours into the latest wipe, the crowd on the server reached its peak.
When does Testing Grounds wipe, and how often?
Each month Testing Grounds wipes, and only with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world you are playing on now was made 27 days 21 hours ago.
Server details
Does Testing Grounds hold a steady frame rate?
The 48-hour average for server fps is 5, and 5 was the lowest seen. Buildings, deployables and the rest took the entity count as high as 74,843. Memory use peaked at 2,412 MB. Lag, for players, is low fps and an entity count that keeps climbing.
Which Rust version is Testing Grounds on?
The Rust build is network protocol 2635 and build 168909, running on Linux, for Testing Grounds. The same protocol is required to join, and Steam takes care of updating it.
Has Testing Grounds stayed online, and is it up now?
Right now Testing Grounds is up and running. Going by the uptime figure it gives, its last restart was around 1 hours ago. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. On 13 September 2026 is when Rust Insights first saw it.
Where does Testing Grounds run from?
No region is published by Testing Grounds. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 104.129.132.215:28039 is where it answers.
Lists and tags
What is meant by each tag on Testing Grounds?
These tags come from Testing Grounds and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp20 (Max players): It holds 20 slots; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; ^y (Carbon): Carbon is the plugin framework in use. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
On which Rust Insights lists does Testing Grounds appear?
These Rust Insights lists include Testing Grounds: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Population history
How many players are on Testing Grounds right now, and how does that number move?
Of its 20 slots, Testing Grounds currently has 0 filled. Its average over seven days comes to 0 players.
Where does Testing Grounds sit in the rankings?
The player-hours ranking for the last seven days puts Testing Grounds at #15,341, among the top 69% of all ranked servers.
Settings and rules
How is Testing Grounds configured, and what rules apply?
Nothing about gather rate is given in the name of Testing Grounds. Groups can reach 8 players, which is the default in the game. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. The server browser lists it under Modded: plugins or settings alter the game. Plugins: Carbon run here. The server has Valve's VAC anti-cheat switched on.
What is the map on Testing Grounds?
The game generates the map on Testing Grounds: procedural, size 3,500, seed 578369846. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.
Join
How can you get onto Testing Grounds?
Type client.connect 104.129.132.215:28039 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.