Server profile
[TEST] WipeDay Test
Online, with 0 of 50 players on; ranked #15,323 of every public Rust server, the top 69%. It last wiped 13d ago.
Online 104.128.58.197:28015 checked 3h ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 15 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 18:01 UTC13d ago | 0 | – | running | 0 |
| Wed 14 Oct, 14:47 UTC14d ago | 0 | – | 1.1 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
What should you expect on wipe day at [TEST] WipeDay Test?
Recent wipes peaked at 0 players on average. 0 hours into the latest wipe, the crowd on the server reached its peak.
When does [TEST] WipeDay Test wipe, and how often?
Its rhythm cannot be read yet: [TEST] WipeDay Test has too few wipes on record. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. The world you are playing on now was made 13 days 2 hours ago.
Server details
What does performance look like on [TEST] WipeDay Test?
Average server fps over the last 48 hours was 239, with a floor of 238. The world held a peak of 7,826 entities, counting buildings, deployables and all the rest. It drew as much as 1,475 MB of memory. Lag, for players, is low fps and an entity count that keeps climbing.
Which Rust version is [TEST] WipeDay Test on?
Running on Linux, [TEST] WipeDay Test is on Rust network protocol 2634 and build 167781. Joining needs your game on the same protocol, which Steam updates for you.
Has [TEST] WipeDay Test stayed online, and is it up now?
Right now [TEST] WipeDay Test is up and running. Going by the uptime figure it gives, its last restart was around 4 days 9 hours ago. It spent 168 of the last 7 full days' 168 hours up, 100% of the time. The first record Rust Insights has of it is 14 October 2026.
Where does [TEST] WipeDay Test run from?
No region is published by [TEST] WipeDay Test. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 104.128.58.197:28015.
Tags
How should you read the tags listed for [TEST] WipeDay Test?
These tags come from [TEST] WipeDay Test and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The slot count is 50; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2634 (Protocol): Your game must run the same version to join: the protocol is 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework in use. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
On which Rust Insights lists does [TEST] WipeDay Test appear?
These Rust Insights lists include [TEST] WipeDay Test: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
How many players are on [TEST] WipeDay Test right now, and how does that number move?
[TEST] WipeDay Test shows 0 players at the moment, against 50 slots. A seven-day average of 0 players puts the last week in context.
How does [TEST] WipeDay Test compare with other Rust servers in the ranking?
Player hours over seven days put [TEST] WipeDay Test at #15,323, within the top 69% of the ranked field.
Rules and settings
What are the settings and rules for [TEST] WipeDay Test?
Nothing about gather rate is given in the name of [TEST] WipeDay Test. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. It is a Modded entry: plugins or settings modify the game. Carbon is the plugin count it runs. VAC is on: Valve's anti-cheat is active.
What is the map on [TEST] WipeDay Test?
Size 1,500 and seed 249036398 define the procedural map on [TEST] WipeDay Test, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.
How to join
How do you connect to [TEST] WipeDay Test?
Open the console with F1 in Rust and enter client.connect 104.128.58.197:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you. Its website can be found at https://wipeday.thunderdome.gg.
