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Rust Insights

Server profile

[TEST] WipeDay Test

Online, with 0 of 50 players on; ranked #15,323 of every public Rust server, the top 69%. It last wiped 13d ago.

Filed under moddedcarbon
Launch Rust and join Website
The server's own banner, as it publishes it.
0/ 50 players now 0% full
07-day averagepeak –
#15,323ranktop 69%
13d agolast wipeno schedule published
–next wipetoo few wipes seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123421:0006:0015:0023:0008:0017:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

010020030040021:0006:0015:0023:0008:0017:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 15 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k14 Oct17 Oct20 Oct22 Oct25 Oct28 Oct

Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Too few wipes seen yet.

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1.1 days usual gap between real wipes
0 wipe-day peak players, last three wipes

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Thu 15 OctWed 14 Oct
01234+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 18:01 UTC13d ago 0 – running 0
Wed 14 Oct, 14:47 UTC14d ago 0 – 1.1 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 157 on average205/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 127 on average121/100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 115 on average183/225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 90 on average126/700
  5. RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average19/200
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average50/1000

The short version

Quick answers

From the figures on this page.

Wipe days

What should you expect on wipe day at [TEST] WipeDay Test?

Recent wipes peaked at 0 players on average. 0 hours into the latest wipe, the crowd on the server reached its peak.

When does [TEST] WipeDay Test wipe, and how often?

Its rhythm cannot be read yet: [TEST] WipeDay Test has too few wipes on record. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. The world you are playing on now was made 13 days 2 hours ago.

Server details

What does performance look like on [TEST] WipeDay Test?

Average server fps over the last 48 hours was 239, with a floor of 238. The world held a peak of 7,826 entities, counting buildings, deployables and all the rest. It drew as much as 1,475 MB of memory. Lag, for players, is low fps and an entity count that keeps climbing.

Which Rust version is [TEST] WipeDay Test on?

Running on Linux, [TEST] WipeDay Test is on Rust network protocol 2634 and build 167781. Joining needs your game on the same protocol, which Steam updates for you.

Has [TEST] WipeDay Test stayed online, and is it up now?

Right now [TEST] WipeDay Test is up and running. Going by the uptime figure it gives, its last restart was around 4 days 9 hours ago. It spent 168 of the last 7 full days' 168 hours up, 100% of the time. The first record Rust Insights has of it is 14 October 2026.

Where does [TEST] WipeDay Test run from?

No region is published by [TEST] WipeDay Test. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 104.128.58.197:28015.

Tags

How should you read the tags listed for [TEST] WipeDay Test?

These tags come from [TEST] WipeDay Test and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The slot count is 50; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2634 (Protocol): Your game must run the same version to join: the protocol is 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework in use. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

On which Rust Insights lists does [TEST] WipeDay Test appear?

These Rust Insights lists include [TEST] WipeDay Test: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

How many players are on [TEST] WipeDay Test right now, and how does that number move?

[TEST] WipeDay Test shows 0 players at the moment, against 50 slots. A seven-day average of 0 players puts the last week in context.

How does [TEST] WipeDay Test compare with other Rust servers in the ranking?

Player hours over seven days put [TEST] WipeDay Test at #15,323, within the top 69% of the ranked field.

Rules and settings

What are the settings and rules for [TEST] WipeDay Test?

Nothing about gather rate is given in the name of [TEST] WipeDay Test. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. It is a Modded entry: plugins or settings modify the game. Carbon is the plugin count it runs. VAC is on: Valve's anti-cheat is active.

What is the map on [TEST] WipeDay Test?

Size 1,500 and seed 249036398 define the procedural map on [TEST] WipeDay Test, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.

How to join

How do you connect to [TEST] WipeDay Test?

Open the console with F1 in Rust and enter client.connect 104.128.58.197:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you. Its website can be found at https://wipeday.thunderdome.gg.

The small print

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players The slot count is 50.
ts8
Group limit 8 to a team, which is the default the game ships with.
v2634
Protocol Your game must run the same version to join: the protocol is 2634.
cs167781
Build The game build is 167781.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code A region code has not been set.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon Carbon is the plugin framework in use.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.