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Rust Insights

Server profile · EA

【黑猫PVE】据点突袭/武器升级/死亡不掉/跨档

Online, with 11 of 100 players on; ranked #1,280 of every public Rust server, the top 6%. It last wiped 27d ago.

Filed under monthly wipes vanillamoddedoxidepve
Launch Rust and join Website
The server's own banner, as it publishes it.
11/ 100 players now 11% full
67-day averagepeak 16
#1,280ranktop 6% · #130 in EA
27d agolast wipemonthly schedule
7d 6hnext wipeThu 5 Nov, 19:00 UTC FW

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0510152013:0022:0007:0016:0002:0011:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

02040608013:0022:0007:0016:0002:0011:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15001k1.5k2k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Note: Top 6% of all ranked servers, top 24% in EA. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Force wipes only.

Next wipe Thursday 5 November, 19:00 UTC, in 7d 6h. The force wipe · high confidence

15 wipe-day peak players, last three wipes

Coming wipes

  1. 7d 6hThu 5 Nov, 19:00 UTCFW
  2. 35d 6hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

05101520+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 15, 5 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 00:42 UTC27d ago 15 – running 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. [坚果PVE]宗门/合成/挂机/升级/召唤/副本/拍卖EA · groups of 8+ · monthly · 35 on average38/100
  2. 爱酱PVE|1服|十倍|死亡不掉|装备强化|突袭基地EA · groups of 8+ · monthly · 20 on average21/88
  3. [熊猫PVE]修仙升级/召唤/据点/10月新档正式服EA · groups of 8+ · monthly · 12 on average15/100
  4. [JP]ちょっぴりHard-PvE RiSu ServerEA · groups of 8+ · monthly · 11 on average21/100
  5. 【青岩-PVE服】原倍/萌新/突袭据点EA · groups of 8+ · monthly · 11 on average19/200
  6. 新问仙PVE/死亡不掉/萌新天堂/6个月精心打造/简EA · groups of 16+ · monthly · 10 on average13/100

The short version

Quick answers

From the figures on this page.

Wipe cycle

What should you expect on wipe day at 【黑猫PVE】据点突袭/武器升级/死亡不掉/跨档?

At their busiest, its recent wipes drew 15 players on average. 5 hours after the latest wipe, the crowd peaked.

When does 【黑猫PVE】据点突袭/武器升级/死亡不掉/跨档 wipe, and how often?

The only wipe on 【黑猫PVE】据点突袭/武器升级/死亡不掉/跨档 is the monthly force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The world you are playing on now was made 27 days 11 hours ago. Its tags state a monthly wipe schedule.

Server

Does 【黑猫PVE】据点突袭/武器升级/死亡不掉/跨档 hold a steady frame rate?

The 48-hour average for server fps is 50, and 20 was the lowest seen. At its highest the entity count reached 236,530: buildings, deployables and everything else. The highest memory figure was 7,639 MB. What players feel as lag comes from low fps and an entity count on the rise.

On what version does 【黑猫PVE】据点突袭/武器升级/死亡不掉/跨档 currently run?

Running on Linux, 【黑猫PVE】据点突袭/武器升级/死亡不掉/跨档 is on Rust network protocol 2635 and build 168909. You can only join if your game is on the same protocol; Steam handles that update.

How reliable is 【黑猫PVE】据点突袭/武器升级/死亡不掉/跨档, and is it up at the moment?

At the time of this check 【黑猫PVE】据点突袭/武器升级/死亡不掉/跨档 is online. Going by the uptime figure it gives, its last restart was around 11 hours ago. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. On 13 September 2026 is when Rust Insights first saw it.

What location is listed for 【黑猫PVE】据点突袭/武器升级/死亡不掉/跨档?

Its EA tag is what 【黑猫PVE】据点突袭/武器升级/死亡不掉/跨档 uses to list itself in Asia. Rust Insights reports the location a server declares, not the physical place of the machine. 103.91.211.118:35000 is where it answers.

Tags

How should you read the tags listed for 【黑猫PVE】据点突袭/武器升级/死亡不掉/跨档?

The tags gmvanilla (Game mode): The mode is vanilla survival; mp100 (Max players): It holds 100 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^m (Monthly): This server wipes monthly, together with the force wipe from Facepunch; ^v (Vanilla): Nothing is changed from Facepunch's release: no altered rates, kits or rules; ^p (PvE): Danger comes from the world, not from other players; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; EA (East Asia): Find it in the browser under East Asia are what 【黑猫PVE】据点突袭/武器升级/死亡不掉/跨档 publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

Which Rust Insights filters and lists feature 【黑猫PVE】据点突袭/武器升级/死亡不掉/跨档?

These Rust Insights lists include 【黑猫PVE】据点突袭/武器升级/死亡不掉/跨档: Modded Rust servers, explained and Rust PvE servers, live. On the server list, the filters that surface it are Region: Asia; Type: Vanilla and Modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Players now: At least 10.

Player counts

How many players are on 【黑猫PVE】据点突袭/武器升级/死亡不掉/跨档 right now, and how does that number move?

Of its 100 slots, 【黑猫PVE】据点突袭/武器升级/死亡不掉/跨档 currently has 11 filled. Over the past week it peaked at 16 and averaged 6 players. Look at the last 48 hours and the peak hour is 13:00 UTC, at 14 players on average.

In the ranking of Rust servers, where does 【黑猫PVE】据点突袭/武器升级/死亡不掉/跨档 place?

On the seven-day player-hours measure, 【黑猫PVE】据点突袭/武器升级/死亡不掉/跨档 is #1,280, in the top 6% of all ranked servers and #130 in Asia.

Settings and rules

What settings and rules apply on 【黑猫PVE】据点突袭/武器升级/死亡不掉/跨档?

Nothing about gather rate is given in the name of 【黑猫PVE】据点突袭/武器升级/死亡不掉/跨档. No group limit is set, so the game's default of 8 players applies. You get pve as the game mode, no fighting other players. Plugins or settings change the game, so it sits under Modded in the browser. Plugins: Oxide run here. The server describes itself as vanilla, meaning nothing is changed from Facepunch's release: no altered rates, kits or rules. Anti-cheat: VAC, from Valve, is on.

Which map is live on 【黑猫PVE】据点突袭/武器升级/死亡不掉/跨档?

【黑猫PVE】据点突袭/武器升级/死亡不掉/跨档 runs a procedural map of size 4,500 with seed 1965262078, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps.

Join

What is the way to join 【黑猫PVE】据点突袭/武器升级/死亡不掉/跨档?

To connect, start Rust and enter client.connect 103.91.211.118:35000 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you. Its website can be found at http://103.91.211.118:35300.

The small print

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2635,^m,^v,EA,^p,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp100
Max players It holds 100 slots.
ts8
Group limit This is the game default: 8 per team at most.
v2635
Protocol To join you need the same version; protocol 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code The region code field is empty.

Wipe schedule

^m
Monthly This server wipes monthly, together with the force wipe from Facepunch.

Difficulty

^v
Vanilla Nothing is changed from Facepunch's release: no altered rates, kits or rules.

Gameplay

^p
PvE Danger comes from the world, not from other players.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Plugins or settings alter the game, so it is filed under Modded.

Region

EA
East Asia Find it in the browser under East Asia.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.