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Rust Insights

Server profile · OC

[AU] Summerust • Creative Sandbox

Offline, with 0 of 20 players on; ranked #15,269 of every public Rust server, the top 69%. It last wiped 38d ago.

Filed under moddedoxide
Launch Rust and join
0/ 20 players now 0% full
07-day averagepeak –
#15,269ranktop 69% · #177 in OC
38d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123403:0005:0007:0009:0011:0013:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

01020304003:0005:0007:0009:0011:0013:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Note: Top 69% of all ranked servers, top 82% in OC. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

3.2 days usual gap between real wipes
0% on rhythm of its recent wipes
2 wipe-day peak players, last three wipes
50% crowd held else halves by day 3

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Mon 21 SepFri 18 SepMon 14 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 2, 28 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Mon 21 Sep, 10:16 UTC38d ago 2 – running 0
Fri 18 Sep, 23:47 UTC41d ago 2 held half 2.4 days 0
Mon 14 Sep, 22:19 UTC45d ago 3 halved by day 3 4.1 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. [AU] Rusticated.com - Creative Sandbox | Build | Never WipesOC · groups of 8+ · 53 on average55/150
  2. Intoxicated AU Sandbox - Creative | Build | NoclipOC · groups of 8+ · 6 on average5/100
  3. [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |EU · groups of 8+ · 119 on average61/999
  4. [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |NA · groups of 8+ · 93 on average149/999
  5. Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFAEU · groups of 30+ · weekly · 37 on average2/100
  6. KoalaKopters - Minicopter / Helicopter Training|Arena|Dogfightgroups of 8+ · 23 on average12/100

The short version

Quick answers

From the figures on this page.

Wipe cycle

What should you expect on wipe day at [AU] Summerust • Creative Sandbox?

At their busiest, its recent wipes drew 2 players on average. 28 hours into the latest wipe, the crowd on the server reached its peak. Half the peak held until the next wipe in 50% of its recent wipes. In the other cases, it dropped below half by day 3.

How often does [AU] Summerust • Creative Sandbox wipe, and on which day?

There is no next wipe to predict: [AU] Summerust • Creative Sandbox wipes at irregular times. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. This world dates from 38 days 16 hours ago.

Server details

What does performance look like on [AU] Summerust • Creative Sandbox?

The 48-hour average for server fps is 30, and 30 was the lowest seen. The world held a peak of 419 entities, counting buildings, deployables and all the rest. It drew as much as 926 MB of memory. Lag, for players, is low fps and an entity count that keeps climbing.

Which Rust version is [AU] Summerust • Creative Sandbox on?

Running on Windows, [AU] Summerust • Creative Sandbox is on Rust network protocol 2633 and build 163794. You can only join if your game is on the same protocol; Steam handles that update.

What does uptime look like for [AU] Summerust • Creative Sandbox, and is it online?

[AU] Summerust • Creative Sandbox is offline at the moment; the last time it was seen was 37 hours ago. The uptime it reports puts the last restart at about 20 hours ago. It spent 134 of the last 7 full days' 168 hours up, 80% of the time. On 13 September 2026 is when Rust Insights first saw it.

Where does [AU] Summerust • Creative Sandbox run from?

Its OC tag is what [AU] Summerust • Creative Sandbox uses to list itself in Oceania. Rust Insights reports the location a server declares, not the physical place of the machine. 103.62.51.218:28115 is where it answers.

Tags

How should you read the tags listed for [AU] Summerust • Creative Sandbox?

The tags gmrust (Game mode): The game mode is standard Rust survival; mp20 (Max players): The slot count is 20; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2633 (Protocol): To join you need the same version; protocol 2633; cs163794 (Build): Build 163794 is what it runs; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): No region code is set; ^c (Creative): A sandbox: nothing is gathered and you build freely; ^k (Build server): Use it to design bases and practise builds; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; OC (Oceania): Find it in the browser under Oceania are what [AU] Summerust • Creative Sandbox publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

Which Rust Insights filters and lists feature [AU] Summerust • Creative Sandbox?

The Rust Insights lists that carry [AU] Summerust • Creative Sandbox are Oceania Rust servers, Modded Rust servers, explained, Rust build and creative servers and Creative Rust servers, live. On the server list, the filters that surface it are Region: Oceania; Type: Modded; Server tag: Creative ^c, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more.

Population history

How many players are on [AU] Summerust • Creative Sandbox right now, and how does that number move?

[AU] Summerust • Creative Sandbox is offline at the moment; the last sighting was 37 hours ago. Its average over seven days comes to 0 players.

How does [AU] Summerust • Creative Sandbox compare with other Rust servers in the ranking?

[AU] Summerust • Creative Sandbox holds #15,269 for player hours over the last seven days, #177 in Oceania and in the top 69% of all ranked servers.

Map and rules

What settings and rules apply on [AU] Summerust • Creative Sandbox?

Nothing about gather rate is given in the name of [AU] Summerust • Creative Sandbox. Groups can reach 8 players, which is the default in the game. build & creative is the game mode, sandbox building, no gathering. Plugins or settings change the game, so it sits under Modded in the browser. Oxide is the plugin count it runs. VAC is on: Valve's anti-cheat is active.

Which map is live on [AU] Summerust • Creative Sandbox?

[AU] Summerust • Creative Sandbox runs a procedural map of size 2,500 with seed 1337, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map. Its map carries the name Custom Map.

Connecting

What is the way to join [AU] Summerust • Creative Sandbox?

Type client.connect 103.62.51.218:28115 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.

The small print

Server tags

What each one means.

Published as mp20,ptrak,$r?,v2633,^c,^k,OC,gmrust,cs163794,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp20
Max players The slot count is 20.
ts8
Group limit 8 to a team, which is the default the game ships with.
v2633
Protocol To join you need the same version; protocol 2633.
cs163794
Build Build 163794 is what it runs.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code No region code is set.

Gameplay

^c
Creative A sandbox: nothing is gathered and you build freely.
^k
Build server Use it to design bases and practise builds.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Plugins or settings alter the game, so it is filed under Modded.

Region

OC
Oceania Find it in the browser under Oceania.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.