Server profile
chill-dev-test
Offline, with 0 of 1 players on; ranked #15,967 of every public Rust server, the top 71%. It last wiped 25d ago.
Offline 103.62.155.217:28500 checked 22d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 71% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
No rhythm it keeps.
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 0, 10 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 12:29 UTC25d ago | 0 | – | running | 0 |
| Tue 22 Sep, 06:03 UTC37d ago | 1 | halved by day 5 | 11.3 days | 0 |
| Fri 18 Sep, 05:12 UTC41d ago | 0 | – | 4 days | 0 |
| Thu 10 Sep, 09:22 UTC48d ago | – | – | 7.8 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
On chill-dev-test, what happens on wipe day?
Recent wipes peaked at 0 players on average. 10 hours into the latest wipe, the crowd on the server reached its peak. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. Otherwise, half the peak was lost by day 5.
How often does chill-dev-test wipe, and on which day?
There is no next wipe to predict: chill-dev-test wipes at irregular times. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. The world you are playing on now was made 25 days 20 hours ago.
About the server
Which Rust version is chill-dev-test on?
Running on Windows, chill-dev-test is on Rust network protocol 2634 and build 166652. You can only join if your game is on the same protocol; Steam handles that update.
How reliable is chill-dev-test, and is it up at the moment?
Offline at the moment, chill-dev-test was last seen 22 days 10 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. Rust Insights first logged this server on 13 September 2026.
What location is listed for chill-dev-test?
No region is published by chill-dev-test. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 103.62.155.217:28500 is where it answers.
Tags
How should you read the tags listed for chill-dev-test?
These tags come from chill-dev-test and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp1 (Max players): 1 slots in total; ts8 (Group limit): The game default applies: teams cap at 8; v2634 (Protocol): Your game must run the same version to join: the protocol is 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Where does chill-dev-test turn up among the Rust Insights lists and filters?
The Rust Insights lists that carry chill-dev-test are Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
How many players are on chill-dev-test right now, and how does that number move?
The last time chill-dev-test was seen online was 22 days 10 hours ago, and it is offline now.
How does chill-dev-test compare with other Rust servers in the ranking?
On player hours for the last seven days, chill-dev-test sits at #15,967, inside the top 71% of ranked servers.
Rules and settings
How is chill-dev-test configured, and what rules apply?
No gather rate appears in the name of chill-dev-test. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. The server browser lists it under Modded: plugins or settings alter the game. It runs plugins, Oxide of them. VAC is on: Valve's anti-cheat is active.
What is the map on chill-dev-test?
The game generates the map on chill-dev-test, which is procedural.
Join
How do you connect to chill-dev-test?
To connect, start Rust and enter client.connect 103.62.155.217:28500 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.