Server profile
debug
Offline, with 1 of 1 players on; ranked #14,545 of every public Rust server, the top 61%. It last wiped 31d ago.
Offline 103.45.128.10:48141 checked 31d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 61% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 28 Sep, 09:38 UTC31d ago | 1 | – | running | 0 |
| Fri 18 Sep, 06:33 UTC41d ago | 1 | halved by day 6 | 10.1 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
What does debug look like once wipe day arrives?
The average busiest point of its recent wipes was 1 players. The peak crowd on this wipe came 1 hours after it started. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In the other cases, it dropped below half by day 6.
When does debug wipe, and how often?
The record of debug's wipes is too thin yet to show its rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. 31 days 6 hours have passed since its current world was created.
Server details
On what version does debug currently run?
Running on Linux, debug is on Rust network protocol 2633 and build 163207. You can only join if your game is on the same protocol; Steam handles that update.
What does uptime look like for debug, and is it online?
The last sighting of debug was 31 days 5 hours ago, and it is offline at present. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. On 13 September 2026 is when Rust Insights first saw it.
Where does debug run from?
There is no region published for debug. Rust Insights reports the location a server declares, not the physical place of the machine. 103.45.128.10:48141 is where it answers.
Server tags
Which meanings sit behind the tags on debug?
These tags come from debug and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): 1 slots in total; ts8 (Group limit): The game default applies: teams cap at 8; v2633 (Protocol): Matching versions are required, and the protocol is 2633; cs163207 (Build): The game build is 163207; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
On which Rust Insights lists does debug appear?
These Rust Insights lists include debug: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
How many players are on debug right now?
debug is offline at the moment; the last sighting was 31 days 5 hours ago.
Where does debug sit in the rankings?
The player-hours ranking for the last seven days puts debug at #14,545, among the top 61% of all ranked servers.
Rules and settings
What are the settings and rules for debug?
The name of debug does not state a gather rate. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser lists it under Modded: plugins or settings alter the game. Plugins: Oxide run here. The server has Valve's VAC anti-cheat switched on.
Which map is live on debug?
debug runs a procedural map of size 4,750 with seed 1337, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps.
Join
How can you get onto debug?
To connect, start Rust and enter client.connect 103.45.128.10:48141 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.