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Rust Insights

Server profile · EA

【PVE】原倍仿官|突袭据点|NPC|死亡不掉落|萌新

Online, with 0 of 100 players on; ranked #2,893 of every public Rust server, the top 13%. It last wiped 9d ago.

Filed under biweekly wipes moddedoxidepve
Launch Rust and join
The server's own banner, as it publishes it.
0/ 100 players now 0% full
17-day averagepeak 5
#2,893ranktop 13% · #286 in EA
9d agolast wipebiweekly schedule
4d 4hnext wipeMon 2 Nov, 02:13 UTC

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123422:0007:0016:0001:0010:0020:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

05010015020022:0007:0016:0001:0010:0020:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
12k4k6k8k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Note: Top 13% of all ranked servers, top 51% in EA. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

From its schedule tag.

Next wipe Monday 2 November, 02:13 UTC, in 4d 4h. Its biweekly schedule tag · low confidence

15.2 days usual gap between real wipes
100% on rhythm of its recent wipes
6 wipe-day peak players, last three wipes
50% crowd held else halves by day 7

Coming wipes

  1. 4d 4hMon 2 Nov, 02:13 UTC
  2. 7d 21hThu 5 Nov, 19:00 UTCFW
  3. 18d 4hMon 16 Nov, 02:13 UTC
  4. 32d 4hMon 30 Nov, 02:13 UTC
  5. 35d 21hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Mon 19 OctThu 1 OctFri 18 Sep
02468+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 6, 33 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Mon 19 Oct, 02:13 UTC9d ago 6 – running 0
Thu 1 Oct, 18:11 UTC FW27d ago 7 halved by day 7 17.3 days 1
Fri 18 Sep, 15:23 UTC40d ago 6 held half 13.1 days 3

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 【炮炮PVE启蒙】纯净|特色|突袭|技能EA · groups of 16+ · biweekly · 60 on average20/200
  2. [JP][PvE]mameserver初心者おいで!EA · groups of 8+ · biweekly · 8 on average1/65
  3. JP 1x-10x PVE++|XPレベル1000|火山|ペット|NPCレイドEA · groups of 1000+ · 1x · biweekly · 7 on average3/69
  4. [喜相逢] PVE丨仿官原倍丨萌新养老EA · groups of 12+ · biweekly · 5 on average1/100
  5. [PVE][JP] そば鯖 Raidable Bases 初心者大歓迎EA · groups of 16+ · biweekly · 4 on average0/50
  6. 『白云PVE』 原倍 | 模组 | 事件 | 萌新 | 养老EA · groups of 8+ · biweekly · 3 on average1/100

The short version

Quick answers

From the figures on this page.

Wipe schedule

What does 【PVE】原倍仿官|突袭据点|NPC|死亡不掉落|萌新 look like once wipe day arrives?

The average busiest point of its recent wipes was 6 players. 33 hours into the latest wipe, the crowd on the server reached its peak. Half the peak held until the next wipe in 50% of its recent wipes. Otherwise, half the peak was lost by day 7.

On what schedule does 【PVE】原倍仿官|突袭据点|NPC|死亡不掉落|萌新 wipe?

Its tag sets the prediction: too few wipes on 【PVE】原倍仿官|突袭据点|NPC|死亡不掉落|萌新 are on record to confirm the schedule. Monday 2 November at 02:13 UTC is when the next wipe is due. The world you are playing on now was made 9 days 19 hours ago. According to its tags, wipes come every two weeks.

About the server

What does performance look like on 【PVE】原倍仿官|突袭据点|NPC|死亡不掉落|萌新?

Server fps averaged 128 over 48 hours; the lowest reading was 93. The world held a peak of 104,863 entities, counting buildings, deployables and all the rest. Memory use peaked at 11,015 MB. A climbing entity count and low fps are what players experience as lag.

Which Rust version is 【PVE】原倍仿官|突袭据点|NPC|死亡不掉落|萌新 on?

Rust network protocol 2635 and build 168909 on Windows is what 【PVE】原倍仿官|突袭据点|NPC|死亡不掉落|萌新 runs. The same protocol is required to join, and Steam takes care of updating it.

What does uptime look like for 【PVE】原倍仿官|突袭据点|NPC|死亡不掉落|萌新, and is it online?

【PVE】原倍仿官|突袭据点|NPC|死亡不掉落|萌新 is currently reachable and online. Going by the uptime figure it gives, its last restart was around 5 days 8 hours ago. The last 7 full days gave 168 of 168 hours up, or 100% of the time. On 13 September 2026 is when Rust Insights first saw it.

Where does 【PVE】原倍仿官|突袭据点|NPC|死亡不掉落|萌新 run from?

With its EA tag, 【PVE】原倍仿官|突袭据点|NPC|死亡不掉落|萌新 lists itself in Asia. Rust Insights reports the location a server declares, not the physical place of the machine. You can reach it at 103.217.192.121:29018.

Server tags

How should you read the tags listed for 【PVE】原倍仿官|突袭据点|NPC|死亡不掉落|萌新?

When the game's server browser reads 【PVE】原倍仿官|突袭据点|NPC|死亡不掉落|萌新, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): It holds 100 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set; ^b (Biweekly): It wipes once a fortnight; ^p (PvE): Danger comes from the world, not from other players; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; EA (East Asia): The server browser files this server under East Asia. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

Who operates 【PVE】原倍仿官|突袭据点|NPC|死亡不掉落|萌新?

No other server we track uses the a4t.cn hostname that 【PVE】原倍仿官|突袭据点|NPC|死亡不掉落|萌新 publishes.

Which Rust Insights filters and lists feature 【PVE】原倍仿官|突袭据点|NPC|死亡不掉落|萌新?

The Rust Insights lists that carry 【PVE】原倍仿官|突袭据点|NPC|死亡不掉落|萌新 are Modded Rust servers, explained and Rust PvE servers, live. On the server list, the filters that surface it are Region: Asia; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Player counts

How many players are on 【PVE】原倍仿官|突袭据点|NPC|死亡不掉落|萌新 right now?

【PVE】原倍仿官|突袭据点|NPC|死亡不掉落|萌新 shows 0 players at the moment, against 100 slots. A weekly average of 1 players goes with a peak of 5. The busiest point of the last 48 hours fell at 14:00 UTC, averaging 4 players.

In the ranking of Rust servers, where does 【PVE】原倍仿官|突袭据点|NPC|死亡不掉落|萌新 place?

In Asia, 【PVE】原倍仿官|突袭据点|NPC|死亡不掉落|萌新 is #286; across all ranked servers it is #2,893 on seven-day player hours, in the top 13%.

Rules and settings

What are the settings and rules for 【PVE】原倍仿官|突袭据点|NPC|死亡不掉落|萌新?

No gather rate appears in the name of 【PVE】原倍仿官|突袭据点|NPC|死亡不掉落|萌新. The default of 8 players per group is what applies here. pve is the game mode, no fighting other players. It is a Modded entry: plugins or settings modify the game. It runs plugins, Oxide of them. Anti-cheat: VAC, from Valve, is on.

What is the map on 【PVE】原倍仿官|突袭据点|NPC|死亡不掉落|萌新?

Size 4,000 and seed 897176852 define the procedural map on 【PVE】原倍仿官|突袭据点|NPC|死亡不掉落|萌新, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps.

How to join

What is the way to join 【PVE】原倍仿官|突袭据点|NPC|死亡不掉落|萌新?

To connect, start Rust and enter client.connect 103.217.192.121:29018 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2635,^b,EA,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players It holds 100 slots.
ts8
Group limit This is the game default: 8 per team at most.
v2635
Protocol To join you need the same version; protocol 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code A region code has not been set.

Wipe schedule

^b
Biweekly It wipes once a fortnight.

Gameplay

^p
PvE Danger comes from the world, not from other players.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Plugins or settings alter the game, so it is filed under Modded.

Region

EA
East Asia The server browser files this server under East Asia.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.