Server profile
[SEA] CHICKEN | END
Online, with 2 of 300 players on; ranked #3,456 of every public Rust server, the top 15%. It last wiped 1d ago.
Online 103.208.27.77:11112 checked 8m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 15% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
From its schedule tag.
Next wipe Wednesday 4 November, 06:39 UTC, in 5d 15h. Its weekly schedule tag · low confidence
Coming wipes
- 5d 15hWed 4 Nov, 06:39 UTC
- 7d 3hThu 5 Nov, 19:00 UTCFW
- 12d 15hWed 11 Nov, 06:39 UTC
- 19d 15hWed 18 Nov, 06:39 UTC
- 26d 15hWed 25 Nov, 06:39 UTC
- 33d 15hWed 2 Dec, 06:39 UTC
- 35d 3hThu 3 Dec, 19:00 UTCFW
- 40d 15hWed 9 Dec, 06:39 UTC
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 13, 4 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 06:39 UTC1d ago | – | – | running | 0 |
| Fri 23 Oct, 07:28 UTC6d ago | 13 | halved by day 1 | 5 days | 0 |
| Tue 20 Oct, 11:20 UTC9d ago | 74 | held half | 2.8 days | 7 |
| Fri 16 Oct, 10:59 UTC13d ago | 58 | halved by day 1 | 4 days | 0 |
| Tue 13 Oct, 10:51 UTC16d ago | 123 | halved by day 2 | 3 days | 9 |
| Fri 9 Oct, 11:03 UTC20d ago | 152 | halved by day 2 | 4 days | 3 |
| Mon 5 Oct, 10:59 UTC24d ago | 174 | halved by day 2 | 4 days | 5 |
| Sun 4 Oct, 02:16 UTC25d ago | 174 | – | 1.4 days | 2 |
| Sat 3 Oct, 11:14 UTC26d ago | 13 | – | 0.6 days | 1 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
What does [SEA] CHICKEN | END look like once wipe day arrives?
Recent wipes peaked at 48 players on average. 4 hours into the latest wipe, the crowd on the server reached its peak. The crowd stayed above half that peak until the next wipe in 20% of its recent wipes. In the other cases, it dropped below half by day 1.5.
When does [SEA] CHICKEN | END wipe, and how often?
Its tag sets the prediction: too few wipes on [SEA] CHICKEN | END are on record to confirm the schedule. A wipe is expected on Wednesday 4 November at 06:39 UTC. This world dates from 32 hours ago. A weekly wipe schedule is published in its tags.
About the server
How well does [SEA] CHICKEN | END perform?
Server fps averaged 40 over 48 hours; the lowest reading was 40. The world held a peak of 71,099 entities, counting buildings, deployables and all the rest. The highest memory figure was 3,177 MB. Lag, for players, is low fps and an entity count that keeps climbing.
On what version does [SEA] CHICKEN | END currently run?
Running on Windows, [SEA] CHICKEN | END is on Rust network protocol 2635 and build 168909. Joining needs your game on the same protocol, which Steam updates for you.
How reliable is [SEA] CHICKEN | END, and is it up at the moment?
Right now [SEA] CHICKEN | END is up and running. Going by the uptime figure it gives, its last restart was around 30 hours ago. The last 7 full days gave 167 of 168 hours up, or 99% of the time. The first record Rust Insights has of it is 3 October 2026.
What location is listed for [SEA] CHICKEN | END?
The name of [SEA] CHICKEN | END points to Asia, even though no region tag is published. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 103.208.27.77:11112 is where it answers.
Tags
How should you read the tags listed for [SEA] CHICKEN | END?
These tags come from [SEA] CHICKEN | END and are read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp300 (Max players): It holds 300 slots; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set; ^w (Weekly): Wipes arrive weekly; ^v (Vanilla): No kits, rate changes or rule changes: this is the game as Facepunch ships it. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Which Rust Insights filters and lists feature [SEA] CHICKEN | END?
[SEA] CHICKEN | END appears among the following Rust Insights lists: Best Rust community servers and Vanilla Rust servers. These filters bring it up on the server list: Region: Asia; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Weekly ^w and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 3 days.
Player counts
What does the population of [SEA] CHICKEN | END look like?
[SEA] CHICKEN | END shows 2 players at the moment, against 300 slots. A weekly average of 1 players goes with a peak of 13. Look at the last 48 hours and the peak hour is 13:00 UTC, at 1 players on average.
How does [SEA] CHICKEN | END compare with other Rust servers in the ranking?
On player hours for the last seven days, [SEA] CHICKEN | END sits at #3,456, inside the top 15% of ranked servers.
Map and rules
What settings and rules apply on [SEA] CHICKEN | END?
The name of [SEA] CHICKEN | END does not state a gather rate. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Community is the browser category it appears in. The server describes itself as vanilla, meaning no kits, rate changes or rule changes: this is the game as Facepunch ships it. Anti-cheat: VAC, from Valve, is on.
Which map is live on [SEA] CHICKEN | END?
Size 3,500 and seed 2014666660 define the procedural map on [SEA] CHICKEN | END, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.
How to join
What is the way to join [SEA] CHICKEN | END?
To connect, start Rust and enter client.connect 103.208.27.77:11112 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you. https://www.chicken.in.th/ is its website.
