Server profile
pllm-test-1
Offline, with 0 of 4 players on; ranked #15,441 of every public Rust server, the top 71%. It last wiped 16d ago.
Offline 103.196.86.24:28115 checked 16d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 71% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
When does pllm-test-1 wipe, and how often?
Its rhythm cannot be read yet: pllm-test-1 has too few wipes on record. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. This world dates from 16 days 4 hours ago.
About the server
On what version does pllm-test-1 currently run?
Running on Linux, pllm-test-1 is on Rust network protocol 2634 and build 167584. The same protocol is required to join, and Steam takes care of updating it.
Has pllm-test-1 stayed online, and is it up now?
pllm-test-1 is offline at the moment; the last time it was seen was 16 days 3 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. The first record Rust Insights has of it is 12 October 2026.
Where does pllm-test-1 run from?
A region is not published by pllm-test-1. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 103.196.86.24:28115.
Server tags
How should you read the tags listed for pllm-test-1?
The tags gmrust (Game mode): The game mode is standard Rust survival; mp4 (Max players): The slot count is 4; ts8 (Group limit): The game default applies: teams cap at 8; v2634 (Protocol): Your game must run the same version to join: the protocol is 2634; cs167584 (Build): The game build is 167584; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; ^y (Carbon): The plugin framework here is Carbon are what pllm-test-1 publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
On which Rust Insights lists does pllm-test-1 appear?
The Rust Insights lists that carry pllm-test-1 are Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Population
How many players are on pllm-test-1 right now, and how does that number move?
pllm-test-1 was last seen 16 days 3 hours ago and is offline right now.
In the ranking of Rust servers, where does pllm-test-1 place?
Player hours over seven days put pllm-test-1 at #15,441, within the top 71% of the ranked field.
Map and rules
What are the settings and rules for pllm-test-1?
No gather rate appears in the name of pllm-test-1. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. Plugins or settings change the game, so it sits under Modded in the browser. Carbon is the plugin count it runs. VAC is on: Valve's anti-cheat is active.
What is the map on pllm-test-1?
The game generates the map on pllm-test-1, which is procedural.
How to join
How do you connect to pllm-test-1?
To connect, start Rust and enter client.connect 103.196.86.24:28115 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.