Server profile
pllm-test-1
Offline, with 0 of 4 players on; ranked #15,441 of every public Rust server, the top 71%. It last wiped 15d ago.
Offline 103.196.86.151:28115 checked 15d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 71% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
When does pllm-test-1 wipe, and how often?
Its rhythm cannot be read yet: pllm-test-1 has too few wipes on record. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. The world you are playing on now was made 15 days 3 hours ago.
Server details
What Rust version is live on pllm-test-1?
Running on Linux, pllm-test-1 is on Rust network protocol 2634 and build 167584. The same protocol is required to join, and Steam takes care of updating it.
How reliable is pllm-test-1, and is it up at the moment?
The last sighting of pllm-test-1 was 15 days 3 hours ago, and it is offline at present. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. The first record Rust Insights has of it is 12 October 2026.
In which location does pllm-test-1 sit?
A region is not published by pllm-test-1. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 103.196.86.151:28115 is where it answers.
Lists and tags
What is meant by each tag on pllm-test-1?
These tags come from pllm-test-1 and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp4 (Max players): It holds 4 slots; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2634 (Protocol): To join you need the same version; protocol 2634; cs167584 (Build): The game build is 167584; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): No region code is set; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; ^y (Carbon): Carbon, a plugin framework, runs on this server. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
On which Rust Insights lists does pllm-test-1 appear?
These Rust Insights lists include pllm-test-1: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Population
How many players are on pllm-test-1 right now, and how does that number move?
pllm-test-1 was last seen 15 days 3 hours ago and is offline right now.
How does pllm-test-1 compare with other Rust servers in the ranking?
On player hours for the last seven days, pllm-test-1 sits at #15,441, inside the top 71% of ranked servers.
Settings and rules
What settings and rules apply on pllm-test-1?
Nothing about gather rate is given in the name of pllm-test-1. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. It is a Modded entry: plugins or settings modify the game. Carbon is the plugin count it runs. Anti-cheat: VAC, from Valve, is on.
What is the map on pllm-test-1?
A procedural map, generated by the game, is what pllm-test-1 runs.
How to join
How do you connect to pllm-test-1?
Type client.connect 103.196.86.151:28115 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.