Server profile
pllm-test-0
Offline, with 0 of 4 players on; ranked #15,441 of every public Rust server, the top 71%. It last wiped 14d ago.
Offline 103.196.86.151:28015 checked 14d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 71% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
On what schedule does pllm-test-0 wipe?
The record of pllm-test-0's wipes is too thin yet to show its rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. This world dates from 14 days 20 hours ago.
Server
What Rust version is live on pllm-test-0?
Rust network protocol 2634 and build 167584 on Linux is what pllm-test-0 runs. Joining needs your game on the same protocol, which Steam updates for you.
How reliable is pllm-test-0, and is it up at the moment?
Offline at the moment, pllm-test-0 was last seen 14 days 20 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. On 12 October 2026 is when Rust Insights first saw it.
Where does pllm-test-0 run from?
No region is published by pllm-test-0. Rust Insights reports the location a server declares, not the physical place of the machine. 103.196.86.151:28015 is where it answers.
Tags
Which meanings sit behind the tags on pllm-test-0?
These tags come from pllm-test-0 and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp4 (Max players): 4 slots in total; ts8 (Group limit): The game default applies: teams cap at 8; v2634 (Protocol): Matching versions are required, and the protocol is 2634; cs167584 (Build): It runs game build 167584; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): No region code is set; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; ^y (Carbon): The plugin framework here is Carbon. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
On which Rust Insights lists does pllm-test-0 appear?
The Rust Insights lists that carry pllm-test-0 are Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Population
How many players are on pllm-test-0 right now?
The last time pllm-test-0 was seen online was 14 days 20 hours ago, and it is offline now.
Where does pllm-test-0 sit in the rankings?
Player hours over seven days put pllm-test-0 at #15,441, within the top 71% of the ranked field.
Settings and rules
What settings and rules apply on pllm-test-0?
Nothing about gather rate is given in the name of pllm-test-0. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. It is a Modded entry: plugins or settings modify the game. It runs plugins, Carbon of them. Anti-cheat: VAC, from Valve, is on.
What is the map on pllm-test-0?
The game generates the map on pllm-test-0, which is procedural.
How to join
How can you get onto pllm-test-0?
Type client.connect 103.196.86.151:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.