Server profile
pllm-test-1
Offline, with 0 of 4 players on; ranked #15,441 of every public Rust server, the top 71%. It last wiped 16d ago.
Offline 103.196.86.124:28115 checked 16d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 71% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
How often does pllm-test-1 wipe, and on which day?
Its rhythm cannot be read yet: pllm-test-1 has too few wipes on record. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. The world you are playing on now was made 16 days 4 hours ago.
Server details
On what version does pllm-test-1 currently run?
Rust network protocol 2634 and build 167584 on Linux is what pllm-test-1 runs. Joining needs your game on the same protocol, which Steam updates for you.
How reliable is pllm-test-1, and is it up at the moment?
The last sighting of pllm-test-1 was 16 days 3 hours ago, and it is offline at present. The last 7 full days gave 0 of 168 hours up, or 0% of the time. The first record Rust Insights has of it is 13 October 2026.
Where does pllm-test-1 run from?
There is no region published for pllm-test-1. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 103.196.86.124:28115.
Lists and tags
How should you read the tags listed for pllm-test-1?
These tags come from pllm-test-1 and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp4 (Max players): It holds 4 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2634 (Protocol): Matching versions are required, and the protocol is 2634; cs167584 (Build): The game build is 167584; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): The plugin framework here is Carbon. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Which Rust Insights filters and lists feature pllm-test-1?
pllm-test-1 appears among the following Rust Insights lists: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Player counts
What does the population of pllm-test-1 look like?
pllm-test-1 is offline at the moment; the last sighting was 16 days 3 hours ago.
In the ranking of Rust servers, where does pllm-test-1 place?
Player hours over seven days put pllm-test-1 at #15,441, within the top 71% of the ranked field.
Map and rules
What settings and rules apply on pllm-test-1?
No gather rate appears in the name of pllm-test-1. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. It is a Modded entry: plugins or settings modify the game. Plugins: Carbon run here. VAC is on: Valve's anti-cheat is active.
What is the map on pllm-test-1?
The game generates the map on pllm-test-1, which is procedural.
Connecting
How can you get onto pllm-test-1?
Open the console with F1 in Rust and enter client.connect 103.196.86.124:28115. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.