Server profile
pllm-test-0
Offline, with 0 of 4 players on; ranked #15,441 of every public Rust server, the top 71%. It last wiped 15d ago.
Offline 103.196.86.124:28015 checked 15d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 71% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
When does pllm-test-0 wipe, and how often?
Its rhythm cannot be read yet: pllm-test-0 has too few wipes on record. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. The world you are playing on now was made 15 days 12 hours ago.
About the server
What Rust version is live on pllm-test-0?
Running on Linux, pllm-test-0 is on Rust network protocol 2634 and build 167584. You can only join if your game is on the same protocol; Steam handles that update.
Has pllm-test-0 stayed online, and is it up now?
pllm-test-0 is offline at the moment; the last time it was seen was 15 days 11 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. Rust Insights first logged this server on 13 October 2026.
Where does pllm-test-0 run from?
There is no region published for pllm-test-0. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 103.196.86.124:28015.
Tags
How should you read the tags listed for pllm-test-0?
When the game's server browser reads pllm-test-0, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp4 (Max players): It holds 4 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2634 (Protocol): To join you need the same version; protocol 2634; cs167584 (Build): It runs game build 167584; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): The plugin framework here is Carbon. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Where does pllm-test-0 turn up among the Rust Insights lists and filters?
These Rust Insights lists include pllm-test-0: Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Population
How many players are on pllm-test-0 right now?
pllm-test-0 was last seen 15 days 11 hours ago and is offline right now.
Where does pllm-test-0 sit in the rankings?
The player-hours ranking for the last seven days puts pllm-test-0 at #15,441, among the top 71% of all ranked servers.
Map and rules
What are the settings and rules for pllm-test-0?
The name of pllm-test-0 does not state a gather rate. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, so it sits under Modded in the browser. Plugins: Carbon run here. The server has Valve's VAC anti-cheat switched on.
Which map is live on pllm-test-0?
A procedural map, generated by the game, is what pllm-test-0 runs.
How to join
How do you connect to pllm-test-0?
Type client.connect 103.196.86.124:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.