Server profile
MonkeyCode Test Server
Offline, with 0 of 10 players on; ranked #15,391 of every public Rust server. It last wiped 55d ago.
Offline 103.156.242.194:28015 checked 39d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
When does MonkeyCode Test Server wipe, and how often?
Its rhythm cannot be read yet: MonkeyCode Test Server has too few wipes on record. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. 55 days 13 hours have passed since its current world was created.
Server
On what version does MonkeyCode Test Server currently run?
Rust network protocol 2633 and build 162929 on Linux is what MonkeyCode Test Server runs. You can only join if your game is on the same protocol; Steam handles that update.
How reliable is MonkeyCode Test Server, and is it up at the moment?
Offline at the moment, MonkeyCode Test Server was last seen 39 days 20 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. On 16 September 2026 is when Rust Insights first saw it.
Where does MonkeyCode Test Server run from?
A region is not published by MonkeyCode Test Server. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 103.156.242.194:28015.
Server tags
What is meant by each tag on MonkeyCode Test Server?
These tags come from MonkeyCode Test Server and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2633 (Protocol): Matching versions are required, and the protocol is 2633; cs162929 (Build): Build 162929 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
On which Rust Insights lists does MonkeyCode Test Server appear?
MonkeyCode Test Server appears among the following Rust Insights lists: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
How many players are on MonkeyCode Test Server right now?
MonkeyCode Test Server was last seen 39 days 20 hours ago and is offline right now.
In the ranking of Rust servers, where does MonkeyCode Test Server place?
The player-hours ranking for the last seven days puts MonkeyCode Test Server at #15,391, among the top – of all ranked servers.
Settings and rules
How is MonkeyCode Test Server configured, and what rules apply?
Nothing about gather rate is given in the name of MonkeyCode Test Server. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, so it sits under Modded in the browser. Oxide is the plugin count it runs. Anti-cheat: VAC, from Valve, is on.
Which map is live on MonkeyCode Test Server?
The map on MonkeyCode Test Server is procedural and the game generates it.
Join
How do you connect to MonkeyCode Test Server?
To connect, start Rust and enter client.connect 103.156.242.194:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.