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Rust Insights

Server profile

A Shockbyte Rust Server

Online, with 0 of 4 players on; ranked #14,045 of every public Rust server, the top 63%. It last wiped 9d ago.

Filed under moddedoxide
Launch Rust and join
0/ 4 players now 0% full
07-day averagepeak 1
#14,045ranktop 63%
9d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123407:0016:0001:0010:0020:0005:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

010020030040007:0016:0001:0010:0020:0005:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Note: Top 63% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

3.5 days usual gap between real wipes
25% on rhythm of its recent wipes
3 wipe-day peak players, last three wipes
0% crowd held else halves by day 1

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Tue 20 OctThu 15 OctWed 14 Oct
01234+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Tue 20 Oct, 06:03 UTC9d ago 2 – running 0
Thu 15 Oct, 10:43 UTC13d ago 3 halved by day 3 4.8 days 0
Wed 14 Oct, 23:45 UTC14d ago 3 – 0.5 days 0
Wed 7 Oct, 11:25 UTC21d ago 3 halved by day 1 7.5 days 0
Fri 2 Oct, 11:16 UTC26d ago 3 halved by day 1 5 days 1
Fri 2 Oct, 04:00 UTC27d ago 3 – 0.3 days 0
Mon 28 Sep, 06:18 UTC31d ago 3 halved by day 2 3.9 days 0
Fri 25 Sep, 01:59 UTC34d ago 3 held half 3.2 days 0
Thu 24 Sep, 03:21 UTC35d ago 3 – 0.9 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 151 on average59/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average131/100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average86/225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average28/700
  5. RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average3/200
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average9/1000

The short version

Quick answers

From the figures on this page.

Wipe cycle

What should you expect on wipe day at A Shockbyte Rust Server?

At their busiest, its recent wipes drew 3 players on average. 0 hours into the latest wipe, the crowd on the server reached its peak. Half the peak held until the next wipe in 0% of its recent wipes. Otherwise, half the peak was lost by day 1.

When does A Shockbyte Rust Server wipe, and how often?

There is no next wipe to predict: A Shockbyte Rust Server wipes at irregular times. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. The world you are playing on now was made 9 days ago.

Server details

How well does A Shockbyte Rust Server perform?

The 48-hour average for server fps is 187, and 134 was the lowest seen. Buildings, deployables and the rest took the entity count as high as 69,169. Memory use peaked at 6,123 MB. A climbing entity count and low fps are what players experience as lag.

On what version does A Shockbyte Rust Server currently run?

The Rust build is network protocol 2634 and build 167781, running on Linux, for A Shockbyte Rust Server. The same protocol is required to join, and Steam takes care of updating it.

What does uptime look like for A Shockbyte Rust Server, and is it online?

At the time of this check A Shockbyte Rust Server is online. The uptime it reports puts the last restart at about 8 days 22 hours ago. The last 7 full days gave 167 of 168 hours up, or 99% of the time. On 13 September 2026 is when Rust Insights first saw it.

What location is listed for A Shockbyte Rust Server?

A region is not published by A Shockbyte Rust Server. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 103.15.237.93:20282 is where it answers.

Lists and tags

What is meant by each tag on A Shockbyte Rust Server?

The tags gmrust (Game mode): The game mode is standard Rust survival; mp4 (Max players): It holds 4 slots; ts8 (Group limit): The game default applies: teams cap at 8; v2634 (Protocol): Your game must run the same version to join: the protocol is 2634; cs167781 (Build): It runs game build 167781; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded are what A Shockbyte Rust Server publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

On which Rust Insights lists does A Shockbyte Rust Server appear?

The Rust Insights lists that carry A Shockbyte Rust Server are Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

How many players are on A Shockbyte Rust Server right now?

A Shockbyte Rust Server shows 0 players at the moment, against 4 slots. Over the past week it peaked at 1 and averaged 0 players.

How does A Shockbyte Rust Server compare with other Rust servers in the ranking?

The player-hours ranking for the last seven days puts A Shockbyte Rust Server at #14,045, among the top 63% of all ranked servers.

Rules and settings

What settings and rules apply on A Shockbyte Rust Server?

No gather rate appears in the name of A Shockbyte Rust Server. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. It is a Modded entry: plugins or settings modify the game. Oxide is the plugin count it runs. The server has Valve's VAC anti-cheat switched on.

What is the map on A Shockbyte Rust Server?

The game generates the map on A Shockbyte Rust Server: procedural, size 3,500, seed 484012. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.

Connecting

How can you get onto A Shockbyte Rust Server?

Open the console with F1 in Rust and enter client.connect 103.15.237.93:20282. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.

The small print

Server tags

What each one means.

Published as mp4,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp4
Max players It holds 4 slots.
ts8
Group limit The game default applies: teams cap at 8.
v2634
Protocol Your game must run the same version to join: the protocol is 2634.
cs167781
Build It runs game build 167781.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Plugins or settings alter the game, so it is filed under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.