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Rust Insights

Server profile

A Shockbyte Rust Server

Online, with 0 of 8 players on; ranked #15,284 of every public Rust server, the top 69%. It last wiped 18d ago.

Filed under moddedoxide
Launch Rust and join
0/ 8 players now 0% full
07-day averagepeak –
#15,284ranktop 69%
18d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123402:0011:0021:0006:0015:0000:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

010020030040002:0011:0021:0006:0015:0000:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k27 Sep4 Oct10 Oct17 Oct23 Oct30 Oct

Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

2.8 days usual gap between real wipes
0% on rhythm of its recent wipes
3 wipe-day peak players, last three wipes
0% crowd held else halves by day 2.5

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Sun 11 OctSat 3 OctMon 28 Sep
02468+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 5, 1 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 05:52 UTC18d ago 5 – running 0
Sat 3 Oct, 01:54 UTC26d ago 3 halved by day 3 8.2 days 0
Mon 28 Sep, 06:22 UTC31d ago 2 halved by day 2 4.8 days 0
Sun 27 Sep, 10:53 UTC32d ago 2 – 0.8 days 0
Sun 27 Sep, 04:11 UTC32d ago 2 – 0.3 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 150 on average15/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average135/100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 121 on average32/225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 96 on average8/700
  5. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 93 on average38/700
  6. RustSpain.com | EU MainEU · groups of 12+ · weekly · 86 on average143/200

The short version

Quick answers

From the figures on this page.

Wipe cycle

What should you expect on wipe day at A Shockbyte Rust Server?

At their busiest, its recent wipes drew 3 players on average. 1 hours into the latest wipe, the crowd on the server reached its peak. In 0% of recent wipes, more than half the peak was still playing at the next wipe. The cases that did not hold saw the crowd fall below half by day 2.5.

On what schedule does A Shockbyte Rust Server wipe?

There is no next wipe to predict: A Shockbyte Rust Server wipes at irregular times. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. 18 days 20 hours have passed since its current world was created.

Server details

How well does A Shockbyte Rust Server perform?

Server fps averaged 238 over 48 hours; the lowest reading was 231. The world held a peak of 8,276 entities, counting buildings, deployables and all the rest. Memory use peaked at 5,394 MB. A climbing entity count and low fps are what players experience as lag.

On what version does A Shockbyte Rust Server currently run?

Running on Linux, A Shockbyte Rust Server is on Rust network protocol 2635 and build 167398. The same protocol is required to join, and Steam takes care of updating it.

How reliable is A Shockbyte Rust Server, and is it up at the moment?

Right now A Shockbyte Rust Server is up and running. The uptime it reports puts the last restart at about 10 hours ago. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. The first record Rust Insights has of it is 27 September 2026.

What location is listed for A Shockbyte Rust Server?

A region is not published by A Shockbyte Rust Server. Rust Insights reports the location a server declares, not the physical place of the machine. You can reach it at 103.15.237.204:22000.

Server tags

What is meant by each tag on A Shockbyte Rust Server?

When the game's server browser reads A Shockbyte Rust Server, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp8 (Max players): The slot count is 8; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs167398 (Build): Build 167398 is what it runs; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is filed under Modded. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

Where does A Shockbyte Rust Server turn up among the Rust Insights lists and filters?

These Rust Insights lists include A Shockbyte Rust Server: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player counts

How many players are on A Shockbyte Rust Server right now, and how does that number move?

A Shockbyte Rust Server shows 0 players at the moment, against 8 slots. Across the past week the mean was 0 players.

In the ranking of Rust servers, where does A Shockbyte Rust Server place?

The player-hours ranking for the last seven days puts A Shockbyte Rust Server at #15,284, among the top 69% of all ranked servers.

Map and rules

How is A Shockbyte Rust Server configured, and what rules apply?

Nothing about gather rate is given in the name of A Shockbyte Rust Server. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, so it sits under Modded in the browser. Oxide is the plugin count it runs. VAC is on: Valve's anti-cheat is active.

What is the map on A Shockbyte Rust Server?

The game generates the map on A Shockbyte Rust Server: procedural, size 1,500, seed 1390688513. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.

Join

What is the way to join A Shockbyte Rust Server?

Open the console with F1 in Rust and enter client.connect 103.15.237.204:22000. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.

The small print

Server tags

What each one means.

Published as mp8,ptrak,$r?,v2635,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp8
Max players The slot count is 8.
ts8
Group limit 8 to a team, which is the default the game ships with.
v2635
Protocol Your game must run the same version to join: the protocol is 2635.
cs167398
Build Build 167398 is what it runs.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code A region code has not been set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is filed under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.