Server profile
MoonNuts
Online, with 0 of 40 players on; ranked #13,663 of every public Rust server, the top 61%. It last wiped 4d ago.
Online 103.15.237.121:21363 checked 11m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 61% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 07:56 UTC4d ago | 1 | – | running | 0 |
| Fri 2 Oct, 04:31 UTC27d ago | 4 | halved by day 3 | 23.1 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
On MoonNuts, what happens on wipe day?
Recent wipes peaked at 2 players on average. 1 hours after the latest wipe, the crowd peaked. Half the peak held until the next wipe in 0% of its recent wipes. Otherwise, half the peak was lost by day 3.
How often does MoonNuts wipe, and on which day?
Its rhythm cannot be read yet: MoonNuts has too few wipes on record. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. This world dates from 4 days 1 hours ago.
Server
How well does MoonNuts perform?
Server fps averaged 238 over 48 hours; the lowest reading was 221. Buildings, deployables and the rest took the entity count as high as 17,166. Memory use peaked at 3,742 MB. Lag, for players, is low fps and an entity count that keeps climbing.
On what version does MoonNuts currently run?
Rust network protocol 2635 and build 168909 on Linux is what MoonNuts runs. Joining needs your game on the same protocol, which Steam updates for you.
What does uptime look like for MoonNuts, and is it online?
At the time of this check MoonNuts is online. The uptime it reports puts the last restart at about 2 days 19 hours ago. It spent 65 of the last 7 full days' 168 hours up, 39% of the time. On 24 September 2026 is when Rust Insights first saw it.
What location is listed for MoonNuts?
There is no region published for MoonNuts. Rust Insights reports the location a server declares, not the physical place of the machine. You can reach it at 103.15.237.121:21363.
Tags
What is meant by each tag on MoonNuts?
These tags come from MoonNuts and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): The slot count is 40; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Where does MoonNuts turn up among the Rust Insights lists and filters?
These Rust Insights lists include MoonNuts: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Population
How many players are on MoonNuts right now, and how does that number move?
At the time of this refresh, MoonNuts holds 0 players on 40 slots. The seven-day average is 0 players, and the highest point in that week was 1.
Where does MoonNuts sit in the rankings?
Player hours over seven days put MoonNuts at #13,663, within the top 61% of the ranked field.
Map and rules
How is MoonNuts configured, and what rules apply?
The name of MoonNuts does not state a gather rate. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. Plugins or settings change the game, so it sits under Modded in the browser. It runs plugins, Oxide of them. Anti-cheat: VAC, from Valve, is on.
What is the map on MoonNuts?
MoonNuts runs a procedural map of size 2,000 with seed 1318161680, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps.
Connecting
How do you connect to MoonNuts?
Open the console with F1 in Rust and enter client.connect 103.15.237.121:21363. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.