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Live edition51,425 playing on 11,685 servers

Rust Insights

Server profile

MoonNuts

Online, with 0 of 40 players on; ranked #13,663 of every public Rust server, the top 61%. It last wiped 4d ago.

Filed under moddedoxide
Launch Rust and join
0/ 40 players now 0% full
07-day averagepeak 1
#13,663ranktop 61%
4d agolast wipeno schedule published
–next wipetoo few wipes seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123410:0019:0004:0013:0023:0008:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

010020030040010:0019:0004:0013:0023:0008:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k24 Sep29 Sep4 Oct8 Oct13 Oct29 Oct

Note: Top 61% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Too few wipes seen yet.

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

23.1 days usual gap between real wipes
2 wipe-day peak players, last three wipes
0% crowd held else halves by day 3

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Sun 25 OctFri 2 Oct
01234+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 07:56 UTC4d ago 1 – running 0
Fri 2 Oct, 04:31 UTC27d ago 4 halved by day 3 23.1 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 149 on average125/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average125/100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average190/225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average66/700
  5. RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average8/200
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average23/1000

The short version

Quick answers

From the figures on this page.

Wipe days

On MoonNuts, what happens on wipe day?

Recent wipes peaked at 2 players on average. 1 hours after the latest wipe, the crowd peaked. Half the peak held until the next wipe in 0% of its recent wipes. Otherwise, half the peak was lost by day 3.

How often does MoonNuts wipe, and on which day?

Its rhythm cannot be read yet: MoonNuts has too few wipes on record. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. This world dates from 4 days 1 hours ago.

Server

How well does MoonNuts perform?

Server fps averaged 238 over 48 hours; the lowest reading was 221. Buildings, deployables and the rest took the entity count as high as 17,166. Memory use peaked at 3,742 MB. Lag, for players, is low fps and an entity count that keeps climbing.

On what version does MoonNuts currently run?

Rust network protocol 2635 and build 168909 on Linux is what MoonNuts runs. Joining needs your game on the same protocol, which Steam updates for you.

What does uptime look like for MoonNuts, and is it online?

At the time of this check MoonNuts is online. The uptime it reports puts the last restart at about 2 days 19 hours ago. It spent 65 of the last 7 full days' 168 hours up, 39% of the time. On 24 September 2026 is when Rust Insights first saw it.

What location is listed for MoonNuts?

There is no region published for MoonNuts. Rust Insights reports the location a server declares, not the physical place of the machine. You can reach it at 103.15.237.121:21363.

Tags

What is meant by each tag on MoonNuts?

These tags come from MoonNuts and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): The slot count is 40; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

Where does MoonNuts turn up among the Rust Insights lists and filters?

These Rust Insights lists include MoonNuts: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Population

How many players are on MoonNuts right now, and how does that number move?

At the time of this refresh, MoonNuts holds 0 players on 40 slots. The seven-day average is 0 players, and the highest point in that week was 1.

Where does MoonNuts sit in the rankings?

Player hours over seven days put MoonNuts at #13,663, within the top 61% of the ranked field.

Map and rules

How is MoonNuts configured, and what rules apply?

The name of MoonNuts does not state a gather rate. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. Plugins or settings change the game, so it sits under Modded in the browser. It runs plugins, Oxide of them. Anti-cheat: VAC, from Valve, is on.

What is the map on MoonNuts?

MoonNuts runs a procedural map of size 2,000 with seed 1318161680, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps.

Connecting

How do you connect to MoonNuts?

Open the console with F1 in Rust and enter client.connect 103.15.237.121:21363. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.

The small print

Server tags

What each one means.

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp40
Max players The slot count is 40.
ts8
Group limit 8 to a team, which is the default the game ships with.
v2635
Protocol To join you need the same version; protocol 2635.
cs168909
Build Build 168909 is what it runs.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Modded is its listing, because plugins or settings change how the game plays.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.