Server profile
JoeLoneWolf
Online, with 0 of 20 players on; ranked #15,335 of every public Rust server, the top 69%. It last wiped 55d ago.
Online 103.137.14.69:28015 checked 8m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
When does JoeLoneWolf wipe, and how often?
The record of JoeLoneWolf's wipes is too thin yet to show its rhythm. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. 55 days 4 hours have passed since its current world was created.
Server
What does performance look like on JoeLoneWolf?
The 48-hour average for server fps is 30, and 30 was the lowest seen. The world held a peak of 74,159 entities, counting buildings, deployables and all the rest. It drew as much as 4,903 MB of memory. A climbing entity count and low fps are what players experience as lag.
On what version does JoeLoneWolf currently run?
The Rust build is network protocol 2633 and build 162929, running on Windows, for JoeLoneWolf. You can only join if your game is on the same protocol; Steam handles that update.
Has JoeLoneWolf stayed online, and is it up now?
JoeLoneWolf is currently reachable and online. About 14 days 18 hours ago is when it last restarted, judged from the uptime it reports. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. On 13 September 2026 is when Rust Insights first saw it.
What location is listed for JoeLoneWolf?
There is no region published for JoeLoneWolf. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 103.137.14.69:28015.
Lists and tags
How should you read the tags listed for JoeLoneWolf?
The tags gmvanilla (Game mode): Vanilla survival is the mode; mp20 (Max players): It holds 20 slots; ts8 (Group limit): The game default applies: teams cap at 8; v2633 (Protocol): Your game must run the same version to join: the protocol is 2633; cs162929 (Build): The game build is 162929; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded are what JoeLoneWolf publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
On which Rust Insights lists does JoeLoneWolf appear?
The Rust Insights lists that carry JoeLoneWolf are Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
How many players are on JoeLoneWolf right now, and how does that number move?
Of its 20 slots, JoeLoneWolf currently has 0 filled. Across the past week the mean was 0 players.
In the ranking of Rust servers, where does JoeLoneWolf place?
On player hours for the last seven days, JoeLoneWolf sits at #15,335, inside the top 69% of ranked servers.
Rules and settings
How is JoeLoneWolf configured, and what rules apply?
The name of JoeLoneWolf does not state a gather rate. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. Plugins or settings change the game, so it sits under Modded in the browser. Plugins: Oxide run here. The server has Valve's VAC anti-cheat switched on.
What is the map on JoeLoneWolf?
Size 3,500 and seed 1767964926 define the procedural map on JoeLoneWolf, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps.
Connecting
What is the way to join JoeLoneWolf?
Type client.connect 103.137.14.69:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.