Server profile
ServerHub Cloud Test
Offline, with 0 of 10 players on; ranked #9,973 of every public Rust server, the top 45%. It last wiped 26d ago.
Offline 103.100.211.184:28015 checked 3d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 45% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 2, 47 hours in, with 1 in the queue.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 10:34 UTC26d ago | 2+1 queue | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
What does ServerHub Cloud Test look like once wipe day arrives?
At their busiest, its recent wipes drew 2 players on average. 47 hours after the latest wipe came the peak, and a further 1 stood in the queue.
When does ServerHub Cloud Test wipe, and how often?
Its rhythm cannot be read yet: ServerHub Cloud Test has too few wipes on record. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. This world dates from 26 days 4 hours ago.
Server
Which Rust version is ServerHub Cloud Test on?
Running on Windows, ServerHub Cloud Test is on Rust network protocol 2635 and build 168909. Joining needs your game on the same protocol, which Steam updates for you.
Has ServerHub Cloud Test stayed online, and is it up now?
Offline at the moment, ServerHub Cloud Test was last seen 3 days 4 hours ago. It spent 99 of the last 7 full days' 168 hours up, 59% of the time. Rust Insights first logged this server on 27 September 2026.
Where does ServerHub Cloud Test run from?
There is no region published for ServerHub Cloud Test. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 103.100.211.184:28015.
Tags
What is meant by each tag on ServerHub Cloud Test?
The tags gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The slot count is 10; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; ^y (Carbon): The plugin framework here is Carbon are what ServerHub Cloud Test publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Which Rust Insights filters and lists feature ServerHub Cloud Test?
These Rust Insights lists include ServerHub Cloud Test: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Player counts
How many players are on ServerHub Cloud Test right now?
The last time ServerHub Cloud Test was seen online was 3 days 4 hours ago, and it is offline now. Over the past week it peaked at 1 and averaged 0 players.
How does ServerHub Cloud Test compare with other Rust servers in the ranking?
The player-hours ranking for the last seven days puts ServerHub Cloud Test at #9,973, among the top 45% of all ranked servers.
Rules and settings
What settings and rules apply on ServerHub Cloud Test?
Nothing about gather rate is given in the name of ServerHub Cloud Test. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. It is a Modded entry: plugins or settings modify the game. It runs plugins, Carbon of them. The server has Valve's VAC anti-cheat switched on.
What is the map on ServerHub Cloud Test?
ServerHub Cloud Test runs a procedural map of size 1,500 with seed 1234, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps.
How to join
What is the way to join ServerHub Cloud Test?
To connect, start Rust and enter client.connect 103.100.211.184:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.