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Rust Insights

Server profile

[ZA]Madhouse Staging

Offline, with 0 of 20 players on; ranked #16,757 of every public Rust server, the top 70%. It last wiped 31d ago.

Filed under monthly wipes moddedcarbon
Launch Rust and join Website
The server's own banner, as it publishes it.
0/ 20 players now 0% full
07-day averagepeak –
#16,757ranktop 70%
31d agolast wipemonthly schedule
6d 15hnext wipeThu 5 Nov, 19:00 UTC FW

The crowd

Players

Who is on it, hour by hour and day by day.

No hourly history yet.

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k28 Sep30 Sep2 Oct3 Oct5 Oct7 Oct

Note: Top 70% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Next wipe Thursday 5 November, 19:00 UTC, in 6d 15h. The force wipe

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Intoxicated ZA Vanilla 3 - 01 OctAF · groups of 8+ · monthly · 18 on average5/150
  2. ServerZ Rust Monthly ZAAF · groups of 8+ · monthly · 1 on average0/50
  3. Voodoo ZAAF · groups of 8+ · monthly · 1 on average0/100
  4. Intoxicated ZA Vanilla 1 - 29 Oct - Just wipedAF · groups of 8+ · biweekly · 8 on average12/100
  5. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 97 on average6/700
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 94 on average21/700

The short version

Quick answers

From the figures on this page.

Wipe days

How often does [ZA]Madhouse Staging wipe, and on which day?

the force wipe puts [ZA]Madhouse Staging's next wipe at an estimated time. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. This world dates from 31 days 15 hours ago. The tags put wipes at monthly.

Server details

Which Rust version is [ZA]Madhouse Staging on?

The Rust build is network protocol 2634 and build 166257, running on Windows, for [ZA]Madhouse Staging. The same protocol is required to join, and Steam takes care of updating it.

What does uptime look like for [ZA]Madhouse Staging, and is it online?

The last sighting of [ZA]Madhouse Staging was 29 days 8 hours ago, and it is offline at present. The last 7 full days gave 0 of 168 hours up, or 0% of the time. On 28 September 2026 is when Rust Insights first saw it.

Where does [ZA]Madhouse Staging run from?

The name of [ZA]Madhouse Staging points to Africa, even though no region tag is published. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 102.39.118.251:28035.

Server tags

How should you read the tags listed for [ZA]Madhouse Staging?

These tags come from [ZA]Madhouse Staging and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp20 (Max players): It holds 20 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2634 (Protocol): Matching versions are required, and the protocol is 2634; cs166257 (Build): Build 166257 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): No region code is set; ^m (Monthly): The wipe cycle is monthly and lines up with Facepunch's force wipe; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework in use. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

Where does [ZA]Madhouse Staging turn up among the Rust Insights lists and filters?

[ZA]Madhouse Staging appears among the following Rust Insights lists: Modded Rust servers, explained. You will find it on the server list by applying these filters: Region: Africa; Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.

Population

How many players are on [ZA]Madhouse Staging right now?

The last time [ZA]Madhouse Staging was seen online was 29 days 8 hours ago, and it is offline now.

Where does [ZA]Madhouse Staging sit in the rankings?

On player hours for the last seven days, [ZA]Madhouse Staging sits at #16,757, inside the top 70% of ranked servers.

Map and rules

What settings and rules apply on [ZA]Madhouse Staging?

The name of [ZA]Madhouse Staging does not state a gather rate. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, so it sits under Modded in the browser. Plugins: Carbon run here. VAC is on: Valve's anti-cheat is active.

What is the map on [ZA]Madhouse Staging?

[ZA]Madhouse Staging runs a procedural map of size 3,500 with seed 3486489, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps.

How to join

What is the way to join [ZA]Madhouse Staging?

To connect, start Rust and enter client.connect 102.39.118.251:28035 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you. You will find its website at https://discord.com/invite/cDHcf229qe.

The small print

Server tags

What each one means.

Published as mp20,ptrak,$r?,v2634,^z,^y,^m,gmrust,cs166257,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp20
Max players It holds 20 slots.
ts8
Group limit This is the game default: 8 per team at most.
v2634
Protocol Matching versions are required, and the protocol is 2634.
cs166257
Build Build 166257 is what it runs.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly The wipe cycle is monthly and lines up with Facepunch's force wipe.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon Carbon is the plugin framework in use.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.