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Rust Insights

Server profile

[ZA]MadHouse-Test| South-Africa

Offline, with 0 of 50 players on; ranked #15,199 of every public Rust server, the top 70%. It last wiped 15d ago.

Filed under biweekly wipes vanillamoddedcarbon
Launch Rust and join Website
The server's own banner, as it publishes it.
0/ 50 players now 0% full
07-day averagepeak –
#15,199ranktop 70%
15d agolast wipebiweekly schedule
6d 18hnext wipeThu 5 Nov, 19:00 UTC FW

The crowd

Players

Who is on it, hour by hour and day by day.

No hourly history yet.

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep24 Sep29 Sep3 Oct17 Oct21 Oct

Note: Top 70% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

From its schedule tag.

Next wipe Thursday 5 November, 19:00 UTC, in 6d 18h. The force wipe · high confidence

27.3 days usual gap between real wipes
0 wipe-day peak players, last three wipes
0% crowd held else halves by day 1

Coming wipes

  1. 6d 18hThu 5 Nov, 19:00 UTCFW
  2. 12d 22hWed 11 Nov, 22:27 UTC
  3. 26d 22hWed 25 Nov, 22:27 UTC
  4. 34d 18hThu 3 Dec, 19:00 UTCFW
  5. 40d 22hWed 9 Dec, 22:27 UTC

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Wed 14 OctThu 17 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 22:27 UTC15d ago 0 – running 0
Thu 17 Sep, 15:58 UTC42d ago 1 halved by day 1 27.3 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Intoxicated ZA Vanilla 1 - 29 Oct - Just wipedAF · groups of 8+ · biweekly · 8 on average20/100
  2. Intoxicated ZA Vanilla 3 - 01 OctAF · groups of 8+ · monthly · 18 on average6/150
  3. ServerZ Rust Monthly ZAAF · groups of 8+ · monthly · 1 on average0/50
  4. Voodoo ZAAF · groups of 8+ · monthly · 1 on average0/100
  5. Friendly Seattle: No KOS | Chill | Noob FriendlyNA · groups of 8+ · biweekly · 41 on average48/100
  6. [JP]初心者PVPサーバー|RaidTime・ EventsEA · groups of 10+ · biweekly · 14 on average1/100

The short version

Quick answers

From the figures on this page.

Wipe cycle

What should you expect on wipe day at [ZA]MadHouse-Test| South-Africa?

At their busiest, its recent wipes drew 0 players on average. 0 hours after the latest wipe, the crowd peaked. In 0% of recent wipes, more than half the peak was still playing at the next wipe. The cases that did not hold saw the crowd fall below half by day 1.

On what schedule does [ZA]MadHouse-Test| South-Africa wipe?

Its tag sets the prediction: too few wipes on [ZA]MadHouse-Test| South-Africa are on record to confirm the schedule. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 15 days 1 hours have passed since its current world was created. Its tags carry an every-two-weeks wipe schedule.

Server details

What Rust version is live on [ZA]MadHouse-Test| South-Africa?

The Rust build is network protocol 2634 and build 167781, running on Windows, for [ZA]MadHouse-Test| South-Africa. The same protocol is required to join, and Steam takes care of updating it.

What does uptime look like for [ZA]MadHouse-Test| South-Africa, and is it online?

Offline at the moment, [ZA]MadHouse-Test| South-Africa was last seen 15 days 1 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. On 13 September 2026 is when Rust Insights first saw it.

What location is listed for [ZA]MadHouse-Test| South-Africa?

The name of [ZA]MadHouse-Test| South-Africa points to Africa, even though no region tag is published. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 102.39.118.251:28025.

Tags

What is meant by each tag on [ZA]MadHouse-Test| South-Africa?

The tags gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The slot count is 50; ts8 (Group limit): The game default applies: teams cap at 8; v2634 (Protocol): Your game must run the same version to join: the protocol is 2634; cs167781 (Build): Build 167781 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty; ^b (Biweekly): The wipe cycle is two weeks; ^v (Vanilla): No kits, rate changes or rule changes: this is the game as Facepunch ships it; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; ^y (Carbon): Carbon, a plugin framework, runs on this server are what [ZA]MadHouse-Test| South-Africa publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

On which Rust Insights lists does [ZA]MadHouse-Test| South-Africa appear?

These Rust Insights lists include [ZA]MadHouse-Test| South-Africa: Modded Rust servers, explained. These filters bring it up on the server list: Region: Africa; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks.

Population

How many players are on [ZA]MadHouse-Test| South-Africa right now, and how does that number move?

The last time [ZA]MadHouse-Test| South-Africa was seen online was 15 days 1 hours ago, and it is offline now.

In the ranking of Rust servers, where does [ZA]MadHouse-Test| South-Africa place?

On player hours for the last seven days, [ZA]MadHouse-Test| South-Africa sits at #15,199, inside the top 70% of ranked servers.

Map and rules

What are the settings and rules for [ZA]MadHouse-Test| South-Africa?

Nothing about gather rate is given in the name of [ZA]MadHouse-Test| South-Africa. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. It is a Modded entry: plugins or settings modify the game. Carbon is the plugin count it runs. Calling itself vanilla, it gives this meaning: no kits, rate changes or rule changes: this is the game as Facepunch ships it. Anti-cheat: VAC, from Valve, is on.

What is the map on [ZA]MadHouse-Test| South-Africa?

[ZA]MadHouse-Test| South-Africa runs a procedural map of size 3,000 with seed 144600381, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.

Join

How can you get onto [ZA]MadHouse-Test| South-Africa?

To connect, start Rust and enter client.connect 102.39.118.251:28025 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you. https://discord.com/invite/cDHcf229qe is its website.

The small print

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2634,^z,^y,^b,^v,gmrust,cs167781,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players The slot count is 50.
ts8
Group limit The game default applies: teams cap at 8.
v2634
Protocol Your game must run the same version to join: the protocol is 2634.
cs167781
Build Build 167781 is what it runs.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code The region code field is empty.

Wipe schedule

^b
Biweekly The wipe cycle is two weeks.

Difficulty

^v
Vanilla No kits, rate changes or rule changes: this is the game as Facepunch ships it.

Mods and access

^z
Modded Plugins or settings alter the game, so it is filed under Modded.
^y
Carbon Carbon, a plugin framework, runs on this server.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.