Server profile
[ZA]MadHouse-Test| South-Africa
Offline, with 0 of 50 players on; ranked #15,199 of every public Rust server, the top 70%. It last wiped 15d ago.
Offline 102.39.118.251:28025 checked 15d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 70% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
From its schedule tag.
Next wipe Thursday 5 November, 19:00 UTC, in 6d 18h. The force wipe · high confidence
Coming wipes
- 6d 18hThu 5 Nov, 19:00 UTCFW
- 12d 22hWed 11 Nov, 22:27 UTC
- 26d 22hWed 25 Nov, 22:27 UTC
- 34d 18hThu 3 Dec, 19:00 UTCFW
- 40d 22hWed 9 Dec, 22:27 UTC
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 22:27 UTC15d ago | 0 | – | running | 0 |
| Thu 17 Sep, 15:58 UTC42d ago | 1 | halved by day 1 | 27.3 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
What should you expect on wipe day at [ZA]MadHouse-Test| South-Africa?
At their busiest, its recent wipes drew 0 players on average. 0 hours after the latest wipe, the crowd peaked. In 0% of recent wipes, more than half the peak was still playing at the next wipe. The cases that did not hold saw the crowd fall below half by day 1.
On what schedule does [ZA]MadHouse-Test| South-Africa wipe?
Its tag sets the prediction: too few wipes on [ZA]MadHouse-Test| South-Africa are on record to confirm the schedule. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 15 days 1 hours have passed since its current world was created. Its tags carry an every-two-weeks wipe schedule.
Server details
What Rust version is live on [ZA]MadHouse-Test| South-Africa?
The Rust build is network protocol 2634 and build 167781, running on Windows, for [ZA]MadHouse-Test| South-Africa. The same protocol is required to join, and Steam takes care of updating it.
What does uptime look like for [ZA]MadHouse-Test| South-Africa, and is it online?
Offline at the moment, [ZA]MadHouse-Test| South-Africa was last seen 15 days 1 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. On 13 September 2026 is when Rust Insights first saw it.
What location is listed for [ZA]MadHouse-Test| South-Africa?
The name of [ZA]MadHouse-Test| South-Africa points to Africa, even though no region tag is published. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 102.39.118.251:28025.
Tags
What is meant by each tag on [ZA]MadHouse-Test| South-Africa?
The tags gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The slot count is 50; ts8 (Group limit): The game default applies: teams cap at 8; v2634 (Protocol): Your game must run the same version to join: the protocol is 2634; cs167781 (Build): Build 167781 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty; ^b (Biweekly): The wipe cycle is two weeks; ^v (Vanilla): No kits, rate changes or rule changes: this is the game as Facepunch ships it; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; ^y (Carbon): Carbon, a plugin framework, runs on this server are what [ZA]MadHouse-Test| South-Africa publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
On which Rust Insights lists does [ZA]MadHouse-Test| South-Africa appear?
These Rust Insights lists include [ZA]MadHouse-Test| South-Africa: Modded Rust servers, explained. These filters bring it up on the server list: Region: Africa; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks.
Population
How many players are on [ZA]MadHouse-Test| South-Africa right now, and how does that number move?
The last time [ZA]MadHouse-Test| South-Africa was seen online was 15 days 1 hours ago, and it is offline now.
In the ranking of Rust servers, where does [ZA]MadHouse-Test| South-Africa place?
On player hours for the last seven days, [ZA]MadHouse-Test| South-Africa sits at #15,199, inside the top 70% of ranked servers.
Map and rules
What are the settings and rules for [ZA]MadHouse-Test| South-Africa?
Nothing about gather rate is given in the name of [ZA]MadHouse-Test| South-Africa. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. It is a Modded entry: plugins or settings modify the game. Carbon is the plugin count it runs. Calling itself vanilla, it gives this meaning: no kits, rate changes or rule changes: this is the game as Facepunch ships it. Anti-cheat: VAC, from Valve, is on.
What is the map on [ZA]MadHouse-Test| South-Africa?
[ZA]MadHouse-Test| South-Africa runs a procedural map of size 3,000 with seed 144600381, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.
Join
How can you get onto [ZA]MadHouse-Test| South-Africa?
To connect, start Rust and enter client.connect 102.39.118.251:28025 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you. https://discord.com/invite/cDHcf229qe is its website.
