Server profile · AF
TMR Testing
Online, with 0 of 60 players on; ranked #11,257 of every public Rust server, the top 51%. It last wiped 27d ago.
Online AF 102.211.186.108:10010 checked 9m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 51% of all ranked servers, top 63% in AF. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Force wipes only.
Next wipe Thursday 5 November, 19:00 UTC, in 7d 5h. The force wipe · high confidence
Coming wipes
- 7d 5hThu 5 Nov, 19:00 UTCFW
- 35d 5hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:03 UTC FW27d ago | 1 | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
On TMR Testing, what happens on wipe day?
The average busiest point of its recent wipes was 1 players. The peak crowd on this wipe came 0 hours after it started.
On what schedule does TMR Testing wipe?
Each month TMR Testing wipes, and only with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world you are playing on now was made 27 days 19 hours ago. The tags put wipes at monthly.
Server
Does TMR Testing hold a steady frame rate?
Server fps averaged 84 over 48 hours; the lowest reading was 60. At its highest the entity count reached 83,544: buildings, deployables and everything else. Memory use peaked at 3,019 MB. Lag, for players, is low fps and an entity count that keeps climbing.
On what version does TMR Testing currently run?
Running on Linux, TMR Testing is on Rust network protocol 2635 and build 168909. The same protocol is required to join, and Steam takes care of updating it.
How reliable is TMR Testing, and is it up at the moment?
Right now TMR Testing is up and running. The uptime it reports puts the last restart at about 9 hours ago. The last 7 full days gave 148 of 168 hours up, or 88% of the time. The first record Rust Insights has of it is 13 September 2026.
In which location does TMR Testing sit?
The AF tag is how TMR Testing places itself in Africa. Rust Insights reports the location a server declares, not the physical place of the machine. 102.211.186.108:10010 is where it answers.
Server tags
Which meanings sit behind the tags on TMR Testing?
The tags gmrust (Game mode): The game mode is standard Rust survival; mp60 (Max players): It holds 60 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty; ^m (Monthly): The wipe cycle is monthly and lines up with Facepunch's force wipe; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; AF (Africa): The server browser files this server under Africa are what TMR Testing publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
On which Rust Insights lists does TMR Testing appear?
TMR Testing appears among the following Rust Insights lists: Modded Rust servers, explained. On the server list, the filters that surface it are Region: Africa; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Population history
What does the population of TMR Testing look like?
At the time of this refresh, TMR Testing holds 0 players on 60 slots. Over the past week it peaked at 1 and averaged 0 players.
Where does TMR Testing sit in the rankings?
In Africa, TMR Testing is #19; across all ranked servers it is #11,257 on seven-day player hours, in the top 51%.
Map and rules
How is TMR Testing configured, and what rules apply?
The name of TMR Testing does not state a gather rate. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, so it sits under Modded in the browser. Plugins: Oxide run here. Anti-cheat: VAC, from Valve, is on.
What is the map on TMR Testing?
TMR Testing runs a procedural map of size 3,750 with seed 261001, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps.
Join
What is the way to join TMR Testing?
Open the console with F1 in Rust and enter client.connect 102.211.186.108:10010. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you. Its website can be found at https://TableMountainRust.rusters.io.
