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Rust Insights

Server profile

Rust-CPT-TEST

Offline, with 0 of 10 players on; ranked #6,496 of every public Rust server, the top 29%. It last wiped 7d ago.

Filed under moddedoxide
Launch Rust and join
0/ 10 players now 0% full
07-day averagepeak 2
#6,496ranktop 29%
7d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
00.511.5215:0019:0023:0019:0023:0003:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

010020030040015:0019:0023:0019:0023:0003:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Note: Top 29% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

12.3 days usual gap between real wipes
67% on rhythm of its recent wipes
1 wipe-day peak players, last three wipes
100% crowd held of its cycles kept half the crowd

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Wed 21 OctFri 16 OctSun 4 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Wed 21 Oct, 17:47 UTC7d ago 1 – running 1
Fri 16 Oct, 19:56 UTC12d ago 2 held half 4.9 days 0
Sun 4 Oct, 13:12 UTC25d ago 0 – 12.3 days 0
Mon 21 Sep, 08:50 UTC38d ago 0 – 13.2 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 149 on average189/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average130/100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 119 on average54/225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average77/700
  5. RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average46/200
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 85 on average254/700

The short version

Quick answers

From the figures on this page.

Wipe schedule

On Rust-CPT-TEST, what happens on wipe day?

At their busiest, its recent wipes drew 1 players on average. 0 hours into the latest wipe, the crowd on the server reached its peak. In 100% of recent wipes, more than half the peak was still playing at the next wipe.

On what schedule does Rust-CPT-TEST wipe?

There is no next wipe to predict: Rust-CPT-TEST wipes at irregular times. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. This world dates from 7 days 20 hours ago.

Server details

How well does Rust-CPT-TEST perform?

Server fps averaged 235 over 48 hours; the lowest reading was 77. The world held a peak of 54,767 entities, counting buildings, deployables and all the rest. It drew as much as 2,360 MB of memory. Lag, for players, is low fps and an entity count that keeps climbing.

On what version does Rust-CPT-TEST currently run?

Running on Linux, Rust-CPT-TEST is on Rust network protocol 2635 and build 168909. The same protocol is required to join, and Steam takes care of updating it.

What does uptime look like for Rust-CPT-TEST, and is it online?

Offline at the moment, Rust-CPT-TEST was last seen 11 hours ago. Going by the uptime figure it gives, its last restart was around 8 hours ago. It spent 81 of the last 7 full days' 168 hours up, 48% of the time. Rust Insights first logged this server on 20 September 2026.

In which location does Rust-CPT-TEST sit?

A region is not published by Rust-CPT-TEST. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 102.135.245.21:29031.

Lists and tags

What is meant by each tag on Rust-CPT-TEST?

The tags gmvanilla (Game mode): Vanilla survival is the mode; mp10 (Max players): 10 slots in total; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays are what Rust-CPT-TEST publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

Where does Rust-CPT-TEST turn up among the Rust Insights lists and filters?

These Rust Insights lists include Rust-CPT-TEST: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population history

What does the population of Rust-CPT-TEST look like?

Rust-CPT-TEST is offline at the moment; the last sighting was 11 hours ago. The seven-day average is 0 players, and the highest point in that week was 2. Look at the last 48 hours and the peak hour is 18:00 UTC, at 2 players on average.

In the ranking of Rust servers, where does Rust-CPT-TEST place?

The player-hours ranking for the last seven days puts Rust-CPT-TEST at #6,496, among the top 29% of all ranked servers.

Settings and rules

What are the settings and rules for Rust-CPT-TEST?

The name of Rust-CPT-TEST does not state a gather rate. Groups can reach 8 players, which is the default in the game. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. The server browser lists it under Modded: plugins or settings alter the game. Plugins: Oxide run here. VAC is on: Valve's anti-cheat is active.

What is the map on Rust-CPT-TEST?

The game generates the map on Rust-CPT-TEST: procedural, size 3,000, seed 19845. The same size and seed produce the same map, so from this page you can look at it on RustMaps.

How to join

How can you get onto Rust-CPT-TEST?

Type client.connect 102.135.245.21:29031 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.

The small print

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Vanilla survival is the mode.
mp10
Max players 10 slots in total.
ts8
Group limit The game default applies: teams cap at 8.
v2635
Protocol Your game must run the same version to join: the protocol is 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded Modded is its listing, because plugins or settings change how the game plays.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.