Server profile
RUST UNTIMATE.RATE
Offline, with 1 of 6 players on; ranked #15,168 of every public Rust server, the top 65%. It last wiped 32d ago.
Offline 1.46.58.155:28015 checked 32d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 65% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
On what schedule does RUST UNTIMATE.RATE wipe?
Its rhythm cannot be read yet: RUST UNTIMATE.RATE has too few wipes on record. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. This world dates from 32 days 20 hours ago.
Server details
What Rust version is live on RUST UNTIMATE.RATE?
The Rust build is network protocol 2633 and build 162929, running on Windows, for RUST UNTIMATE.RATE. Joining needs your game on the same protocol, which Steam updates for you.
Has RUST UNTIMATE.RATE stayed online, and is it up now?
RUST UNTIMATE.RATE is offline at the moment; the last time it was seen was 32 days 19 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. Rust Insights first logged this server on 26 September 2026.
Where does RUST UNTIMATE.RATE run from?
There is no region published for RUST UNTIMATE.RATE. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 1.46.58.155:28015.
Tags
What is meant by each tag on RUST UNTIMATE.RATE?
The tags gmrust (Game mode): The game mode is standard Rust survival; mp6 (Max players): The slot count is 6; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2633 (Protocol): To join you need the same version; protocol 2633; cs162929 (Build): Build 162929 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded are what RUST UNTIMATE.RATE publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
On which Rust Insights lists does RUST UNTIMATE.RATE appear?
The Rust Insights lists that carry RUST UNTIMATE.RATE are Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population history
What does the population of RUST UNTIMATE.RATE look like?
The last time RUST UNTIMATE.RATE was seen online was 32 days 19 hours ago, and it is offline now.
Where does RUST UNTIMATE.RATE sit in the rankings?
On player hours for the last seven days, RUST UNTIMATE.RATE sits at #15,168, inside the top 65% of ranked servers.
Rules and settings
What are the settings and rules for RUST UNTIMATE.RATE?
The name of RUST UNTIMATE.RATE does not state a gather rate. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. The server browser lists it under Modded: plugins or settings alter the game. Plugins: Oxide run here. The server has Valve's VAC anti-cheat switched on.
Connecting
How do you connect to RUST UNTIMATE.RATE?
To connect, start Rust and enter client.connect 1.46.58.155:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.