Server profile
RUST UNTIMATE.RATE
Offline, with 1 of 6 players on; ranked #13,349 of every public Rust server. It last wiped 42d ago.
Offline 1.46.48.220:28015 checked 41d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
How often does RUST UNTIMATE.RATE wipe, and on which day?
The record of RUST UNTIMATE.RATE's wipes is too thin yet to show its rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 42 days 3 hours have passed since its current world was created.
Server details
What Rust version is live on RUST UNTIMATE.RATE?
Rust network protocol 2633 and build 162929 on Windows is what RUST UNTIMATE.RATE runs. You can only join if your game is on the same protocol; Steam handles that update.
How reliable is RUST UNTIMATE.RATE, and is it up at the moment?
The last sighting of RUST UNTIMATE.RATE was 41 days 21 hours ago, and it is offline at present. The last 7 full days gave 0 of 168 hours up, or 0% of the time. Rust Insights first logged this server on 16 September 2026.
In which location does RUST UNTIMATE.RATE sit?
A region is not published by RUST UNTIMATE.RATE. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 1.46.48.220:28015.
Lists and tags
Which meanings sit behind the tags on RUST UNTIMATE.RATE?
When the game's server browser reads RUST UNTIMATE.RATE, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp6 (Max players): It holds 6 slots; ts8 (Group limit): The game default applies: teams cap at 8; v2633 (Protocol): Your game must run the same version to join: the protocol is 2633; cs162929 (Build): The game build is 162929; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
On which Rust Insights lists does RUST UNTIMATE.RATE appear?
The Rust Insights lists that carry RUST UNTIMATE.RATE are Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
How many players are on RUST UNTIMATE.RATE right now?
RUST UNTIMATE.RATE was last seen 41 days 21 hours ago and is offline right now.
In the ranking of Rust servers, where does RUST UNTIMATE.RATE place?
The player-hours ranking for the last seven days puts RUST UNTIMATE.RATE at #13,349, among the top – of all ranked servers.
Rules and settings
How is RUST UNTIMATE.RATE configured, and what rules apply?
No gather rate appears in the name of RUST UNTIMATE.RATE. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, so it sits under Modded in the browser. Oxide is the plugin count it runs. The server has Valve's VAC anti-cheat switched on.
Join
What is the way to join RUST UNTIMATE.RATE?
To connect, start Rust and enter client.connect 1.46.48.220:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.