Server profile
RUST UNTIMATE.RATE
Offline, with 0 of 6 players on; ranked #16,880 of every public Rust server, the top 71%. It last wiped 30d ago.
Offline 1.46.216.237:28015 checked 29d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 71% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
When does RUST UNTIMATE.RATE wipe, and how often?
Its rhythm cannot be read yet: RUST UNTIMATE.RATE has too few wipes on record. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. The world you are playing on now was made 30 days 14 hours ago.
About the server
On what version does RUST UNTIMATE.RATE currently run?
Running on Windows, RUST UNTIMATE.RATE is on Rust network protocol 2633 and build 162929. You can only join if your game is on the same protocol; Steam handles that update.
What does uptime look like for RUST UNTIMATE.RATE, and is it online?
The last sighting of RUST UNTIMATE.RATE was 29 days 6 hours ago, and it is offline at present. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. The first record Rust Insights has of it is 28 September 2026.
What location is listed for RUST UNTIMATE.RATE?
A region is not published by RUST UNTIMATE.RATE. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 1.46.216.237:28015.
Tags
What is meant by each tag on RUST UNTIMATE.RATE?
These tags come from RUST UNTIMATE.RATE and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp6 (Max players): The slot count is 6; ts8 (Group limit): The game default applies: teams cap at 8; v2633 (Protocol): Your game must run the same version to join: the protocol is 2633; cs162929 (Build): It runs game build 162929; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
On which Rust Insights lists does RUST UNTIMATE.RATE appear?
The Rust Insights lists that carry RUST UNTIMATE.RATE are Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
How many players are on RUST UNTIMATE.RATE right now, and how does that number move?
RUST UNTIMATE.RATE is offline at the moment; the last sighting was 29 days 6 hours ago.
How does RUST UNTIMATE.RATE compare with other Rust servers in the ranking?
Player hours over seven days put RUST UNTIMATE.RATE at #16,880, within the top 71% of the ranked field.
Settings and rules
How is RUST UNTIMATE.RATE configured, and what rules apply?
Nothing about gather rate is given in the name of RUST UNTIMATE.RATE. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. It is a Modded entry: plugins or settings modify the game. Plugins: Oxide run here. Anti-cheat: VAC, from Valve, is on.
Join
What is the way to join RUST UNTIMATE.RATE?
To connect, start Rust and enter client.connect 1.46.216.237:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.