Server profile
RUST UNTIMATE.RATE
Offline, with 1 of 6 players on; ranked #13,624 of every public Rust server, the top 62%. It last wiped 24d ago.
Offline 1.46.13.17:28015 checked 17d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 62% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
How often does RUST UNTIMATE.RATE wipe, and on which day?
Too few wipes are on record for RUST UNTIMATE.RATE to reveal a rhythm. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. 24 days 4 hours have passed since its current world was created.
Server
On what version does RUST UNTIMATE.RATE currently run?
The Rust build is network protocol 2634 and build 166586, running on Windows, for RUST UNTIMATE.RATE. The same protocol is required to join, and Steam takes care of updating it.
Has RUST UNTIMATE.RATE stayed online, and is it up now?
The last sighting of RUST UNTIMATE.RATE was 17 days 3 hours ago, and it is offline at present. The last 7 full days gave 0 of 168 hours up, or 0% of the time. The first record Rust Insights has of it is 10 October 2026.
What location is listed for RUST UNTIMATE.RATE?
No region is published by RUST UNTIMATE.RATE. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 1.46.13.17:28015.
Lists and tags
How should you read the tags listed for RUST UNTIMATE.RATE?
These tags come from RUST UNTIMATE.RATE and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp6 (Max players): 6 slots in total; ts8 (Group limit): This is the game default: 8 per team at most; v2634 (Protocol): Matching versions are required, and the protocol is 2634; cs166586 (Build): It runs game build 166586; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
On which Rust Insights lists does RUST UNTIMATE.RATE appear?
The Rust Insights lists that carry RUST UNTIMATE.RATE are Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population history
What does the population of RUST UNTIMATE.RATE look like?
RUST UNTIMATE.RATE was last seen 17 days 3 hours ago and is offline right now.
How does RUST UNTIMATE.RATE compare with other Rust servers in the ranking?
Player hours over seven days put RUST UNTIMATE.RATE at #13,624, within the top 62% of the ranked field.
Settings and rules
What settings and rules apply on RUST UNTIMATE.RATE?
Nothing about gather rate is given in the name of RUST UNTIMATE.RATE. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser lists it under Modded: plugins or settings alter the game. Plugins: Oxide run here. Anti-cheat: VAC, from Valve, is on.
What is the map on RUST UNTIMATE.RATE?
A procedural map, generated by the game, is what RUST UNTIMATE.RATE runs.
Connecting
How do you connect to RUST UNTIMATE.RATE?
Open the console with F1 in Rust and enter client.connect 1.46.13.17:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.