Server profile
RUST UNTIMATE.RATE
Offline, with 1 of 6 players on; ranked #13,623 of every public Rust server, the top 62%. It last wiped 25d ago.
Offline 1.46.1.136:28015 checked 18d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 62% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
On what schedule does RUST UNTIMATE.RATE wipe?
Too few wipes are on record for RUST UNTIMATE.RATE to reveal a rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. This world dates from 25 days 4 hours ago.
About the server
On what version does RUST UNTIMATE.RATE currently run?
Running on Windows, RUST UNTIMATE.RATE is on Rust network protocol 2634 and build 166586. The same protocol is required to join, and Steam takes care of updating it.
What does uptime look like for RUST UNTIMATE.RATE, and is it online?
RUST UNTIMATE.RATE is offline at the moment; the last time it was seen was 18 days 4 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. On 9 October 2026 is when Rust Insights first saw it.
Where does RUST UNTIMATE.RATE run from?
A region is not published by RUST UNTIMATE.RATE. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 1.46.1.136:28015.
Server tags
What is meant by each tag on RUST UNTIMATE.RATE?
When the game's server browser reads RUST UNTIMATE.RATE, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp6 (Max players): The slot count is 6; ts8 (Group limit): This is the game default: 8 per team at most; v2634 (Protocol): Your game must run the same version to join: the protocol is 2634; cs166586 (Build): It runs game build 166586; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Which Rust Insights filters and lists feature RUST UNTIMATE.RATE?
RUST UNTIMATE.RATE appears among the following Rust Insights lists: Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population history
How many players are on RUST UNTIMATE.RATE right now, and how does that number move?
The last time RUST UNTIMATE.RATE was seen online was 18 days 4 hours ago, and it is offline now.
Where does RUST UNTIMATE.RATE sit in the rankings?
Player hours over seven days put RUST UNTIMATE.RATE at #13,623, within the top 62% of the ranked field.
Settings and rules
What are the settings and rules for RUST UNTIMATE.RATE?
The name of RUST UNTIMATE.RATE does not state a gather rate. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. It is a Modded entry: plugins or settings modify the game. Plugins: Oxide run here. Anti-cheat: VAC, from Valve, is on.
What is the map on RUST UNTIMATE.RATE?
A procedural map, generated by the game, is what RUST UNTIMATE.RATE runs.
Connecting
How can you get onto RUST UNTIMATE.RATE?
Type client.connect 1.46.1.136:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.