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Rust Insights

Server profile

Fields of Rust|PVE|Events|Raidable Bases|NPC's|Skill Tree

Online, with 0 of 400 players on; ranked #3,231 of every public Rust server, the top 14%. It last wiped 4d ago.

Filed under biweekly wipes moddedoxidepve
Launch Rust and join Website
The server's own banner, as it publishes it.
0/ 400 players now 0% full
17-day averagepeak 5
#3,231ranktop 14%
4d agolast wipebiweekly schedule
7d 3hnext wipeThu 5 Nov, 19:00 UTC FW

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0246816:0001:0010:0019:0004:0013:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

05010015020016:0001:0010:0019:0004:0013:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Note: Top 14% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

From its schedule tag.

Next wipe Thursday 5 November, 19:00 UTC, in 7d 3h. The force wipe · high confidence

13.8 days usual gap between real wipes
67% on rhythm of its recent wipes
4 wipe-day peak players, last three wipes
100% crowd held of its cycles kept half the crowd

Coming wipes

  1. 7d 3hThu 5 Nov, 19:00 UTCFW
  2. 9d 8hSat 7 Nov, 23:19 UTC
  3. 23d 8hSat 21 Nov, 23:19 UTC
  4. 35d 3hThu 3 Dec, 19:00 UTCFW
  5. 37d 8hSat 5 Dec, 23:19 UTC

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Sat 24 OctThu 15 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 5, 21 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 23:19 UTC4d ago 5 – running 1
Thu 15 Oct, 20:11 UTC13d ago 4 held half 9.1 days 0
Thu 1 Oct, 19:29 UTC FW27d ago 4 held half 14 days 0
Fri 18 Sep, 00:38 UTC41d ago 4 held half 13.8 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 254 on average134/2000
  2. [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 243 on average264/2000
  3. Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 107 on average41/200
  4. 【炮炮PVE启蒙】纯净|特色|突袭|技能EA · groups of 16+ · biweekly · 58 on average82/200
  5. TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10EU · groups of 30+ · biweekly · 49 on average60/100
  6. Rust Empires - Roleplay/RP friendly, Cities, PVE, No KOS outsidgroups of 8+ · biweekly · 47 on average24/250

The short version

Quick answers

From the figures on this page.

Wipe days

On Fields of Rust|PVE|Events|Raidable Bases|NPC's|Skill Tree, what happens on wipe day?

At their busiest, its recent wipes drew 4 players on average. 21 hours into the latest wipe, the crowd on the server reached its peak. In 100% of recent wipes, more than half the peak was still playing at the next wipe.

When does Fields of Rust|PVE|Events|Raidable Bases|NPC's|Skill Tree wipe, and how often?

The prediction for Fields of Rust|PVE|Events|Raidable Bases|NPC's|Skill Tree follows its tag, because too few of its wipes are on record to confirm the schedule. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. This world dates from 4 days 15 hours ago. The tags give wipes as every two weeks.

Server details

What does performance look like on Fields of Rust|PVE|Events|Raidable Bases|NPC's|Skill Tree?

Average server fps over the last 48 hours was 84, with a floor of 40. Buildings, deployables and the rest took the entity count as high as 122,233. The highest memory figure was 4,067 MB. A climbing entity count and low fps are what players experience as lag.

On what version does Fields of Rust|PVE|Events|Raidable Bases|NPC's|Skill Tree currently run?

Running on Windows, Fields of Rust|PVE|Events|Raidable Bases|NPC's|Skill Tree is on Rust network protocol 2635 and build 168909. The same protocol is required to join, and Steam takes care of updating it.

What does uptime look like for Fields of Rust|PVE|Events|Raidable Bases|NPC's|Skill Tree, and is it online?

Fields of Rust|PVE|Events|Raidable Bases|NPC's|Skill Tree is currently reachable and online. The uptime it reports puts the last restart at about 19 hours ago. The last 7 full days gave 167 of 168 hours up, or 99% of the time. The first record Rust Insights has of it is 13 September 2026.

What location is listed for Fields of Rust|PVE|Events|Raidable Bases|NPC's|Skill Tree?

A region is not published by Fields of Rust|PVE|Events|Raidable Bases|NPC's|Skill Tree. Rust Insights reports the location a server declares, not the physical place of the machine. You can reach it at 99.249.143.10:28015.

Lists and tags

Which meanings sit behind the tags on Fields of Rust|PVE|Events|Raidable Bases|NPC's|Skill Tree?

These tags come from Fields of Rust|PVE|Events|Raidable Bases|NPC's|Skill Tree and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp400 (Max players): 400 slots in total; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set; ^b (Biweekly): The wipe cycle is two weeks; ^p (PvE): There is no player fighting; the world itself is the danger; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is filed under Modded. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

Where does Fields of Rust|PVE|Events|Raidable Bases|NPC's|Skill Tree turn up among the Rust Insights lists and filters?

The Rust Insights lists that carry Fields of Rust|PVE|Events|Raidable Bases|NPC's|Skill Tree are Modded Rust servers, explained and Rust PvE servers, live. On the server list, the filters that surface it are Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last week.

Player counts

How many players are on Fields of Rust|PVE|Events|Raidable Bases|NPC's|Skill Tree right now, and how does that number move?

Fields of Rust|PVE|Events|Raidable Bases|NPC's|Skill Tree shows 0 players at the moment, against 400 slots. Over the past week it peaked at 5 and averaged 1 players. Its strongest hour in the past 48 was 01:00 UTC, with an average of 3 players.

Where does Fields of Rust|PVE|Events|Raidable Bases|NPC's|Skill Tree sit in the rankings?

On player hours for the last seven days, Fields of Rust|PVE|Events|Raidable Bases|NPC's|Skill Tree sits at #3,231, inside the top 14% of ranked servers.

Rules and settings

What are the settings and rules for Fields of Rust|PVE|Events|Raidable Bases|NPC's|Skill Tree?

No gather rate appears in the name of Fields of Rust|PVE|Events|Raidable Bases|NPC's|Skill Tree. No group limit is set, so the game's default of 8 players applies. pve is the game mode, no fighting other players. Plugins or settings change the game, so it sits under Modded in the browser. It runs plugins, Oxide of them. The server has Valve's VAC anti-cheat switched on.

Which map is live on Fields of Rust|PVE|Events|Raidable Bases|NPC's|Skill Tree?

Size 4,250 and seed 936126738 define the procedural map on Fields of Rust|PVE|Events|Raidable Bases|NPC's|Skill Tree, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps.

How to join

What is the way to join Fields of Rust|PVE|Events|Raidable Bases|NPC's|Skill Tree?

Type client.connect 99.249.143.10:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam. Its website can be found at https://discord.com/invite/kUeYFZ5HTa.

The small print

Server tags

What each one means.

Published as mp400,ptrak,$r?,v2635,^b,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp400
Max players 400 slots in total.
ts8
Group limit 8 to a team, which is the default the game ships with.
v2635
Protocol Your game must run the same version to join: the protocol is 2635.
cs168909
Build Build 168909 is what it runs.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code A region code has not been set.

Wipe schedule

^b
Biweekly The wipe cycle is two weeks.

Gameplay

^p
PvE There is no player fighting; the world itself is the danger.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is filed under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.