Server profile
<SERVER_NAME>
Offline, with 0 of ? players on; ranked #15,957 of every public Rust server, the top 70%. It last wiped 33d ago.
Offline 98.97.9.121:28015 checked 1d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 70% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rustoria.co - EU East Medium390/450
- Rusty Moose |EU Biweekly|141/200
- Rusty Moose |US Biweekly|104/200
- Rustoria.co - EU Mondays377/400
- Rustafied.com - EU Medium - Large213/275
- Rustafied.com - EU Friday111/125
The short version
Quick answers
From the figures on this page.
Wipe days
When does <SERVER_NAME> wipe, and how often?
Too few wipes are on record for <SERVER_NAME> to reveal a rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. The world you are playing on now was made 33 days 15 hours ago.
Server
On what version does <SERVER_NAME> currently run?
Running on Linux, <SERVER_NAME> is on Rust network protocol 2635 and build 168909. You can only join if your game is on the same protocol; Steam handles that update.
Has <SERVER_NAME> stayed online, and is it up now?
The last sighting of <SERVER_NAME> was 29 hours ago, and it is offline at present. The first record Rust Insights has of it is 3 November 2026.
What location is listed for <SERVER_NAME>?
No region is published by <SERVER_NAME>. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 98.97.9.121:28015.
Tags
How should you read the tags listed for <SERVER_NAME>?
These tags come from <SERVER_NAME> and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp0 (Max players): The slot count is 0; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
On which Rust Insights lists does <SERVER_NAME> appear?
<SERVER_NAME> appears among the following Rust Insights lists: Best Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
How many players are on <SERVER_NAME> right now, and how does that number move?
The last time <SERVER_NAME> was seen online was 29 hours ago, and it is offline now. Its average over seven days comes to 0 players.
In the ranking of Rust servers, where does <SERVER_NAME> place?
On player hours for the last seven days, <SERVER_NAME> sits at #15,957, inside the top 70% of ranked servers.
Rules and settings
What settings and rules apply on <SERVER_NAME>?
The name of <SERVER_NAME> does not state a gather rate. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser lists it under Community. VAC is on: Valve's anti-cheat is active.
What is the map on <SERVER_NAME>?
The game generates the map on <SERVER_NAME>, which is procedural.
Connecting
What is the way to join <SERVER_NAME>?
To connect, start Rust and enter client.connect 98.97.9.121:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.