Server profile
<SERVER_NAME>
Offline, with 0 of ? players on; ranked #15,940 of every public Rust server, the top 70%. It last wiped 33d ago.
Offline 98.97.14.112:28015 checked 7d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 70% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rustoria.co - EU East Medium390/450
- Rusty Moose |EU Biweekly|141/200
- Rusty Moose |US Biweekly|104/200
- Rustoria.co - EU Mondays377/400
- Rustafied.com - EU Medium - Large213/275
- Rustafied.com - EU Friday111/125
The short version
Quick answers
From the figures on this page.
Wipe schedule
When does <SERVER_NAME> wipe, and how often?
The record of <SERVER_NAME>'s wipes is too thin yet to show its rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. This world dates from 33 days 15 hours ago.
About the server
Which Rust version is <SERVER_NAME> on?
Rust network protocol 2635 and build 168909 on Linux is what <SERVER_NAME> runs. The same protocol is required to join, and Steam takes care of updating it.
Has <SERVER_NAME> stayed online, and is it up now?
<SERVER_NAME> is offline at the moment; the last time it was seen was 7 days 5 hours ago. The last 6 full days gave 0 of 144 hours up, or 0% of the time. On 28 October 2026 is when Rust Insights first saw it.
What location is listed for <SERVER_NAME>?
There is no region published for <SERVER_NAME>. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 98.97.14.112:28015.
Tags
What is meant by each tag on <SERVER_NAME>?
When the game's server browser reads <SERVER_NAME>, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp0 (Max players): 0 slots in total; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): No region code is set. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Where does <SERVER_NAME> turn up among the Rust Insights lists and filters?
<SERVER_NAME> appears among the following Rust Insights lists: Best Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population history
How many players are on <SERVER_NAME> right now?
The last time <SERVER_NAME> was seen online was 7 days 5 hours ago, and it is offline now. A seven-day average of 0 players puts the last week in context.
In the ranking of Rust servers, where does <SERVER_NAME> place?
On player hours for the last seven days, <SERVER_NAME> sits at #15,940, inside the top 70% of ranked servers.
Rules and settings
What are the settings and rules for <SERVER_NAME>?
Nothing about gather rate is given in the name of <SERVER_NAME>. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. You will find it listed under Community in the server browser. The server has Valve's VAC anti-cheat switched on.
What is the map on <SERVER_NAME>?
A procedural map, generated by the game, is what <SERVER_NAME> runs.
How to join
How can you get onto <SERVER_NAME>?
To connect, start Rust and enter client.connect 98.97.14.112:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.